Merge branch 'main' into phase/32-weather-warmth
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@@ -256,6 +256,18 @@ public sealed class BehaviorDef : Def
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/// pulls anybody out of a lesson.
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/// </summary>
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public float LunchWeight { get; init; } = 6f;
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/// <summary>Kilograms a person can carry at strength/endurance/hauling 0, before the per-skill terms.</summary>
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public float CarryMassBase { get; init; } = 5f;
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public float CarryMassPerStrength { get; init; } = 0.08f;
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public float CarryMassPerEndurance { get; init; } = 0.04f;
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public float CarryMassPerHauling { get; init; } = 0.08f;
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/// <summary>Chance each optional layer (sweater, coat, hat, accessory) is worn at generation.</summary>
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public float OptionalApparelChance { get; init; } = 0.4f;
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}
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public enum BodyAttributeKind
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