Dress people at generation from a separate apparel stream.
Wardrobes live on the person in people.json: everyday layers, textbooks per parallel, and chance-based bags from catalog data. Hauling and the carry cap are defs, not constants. The golden roster gains an items column; later family members shift because Hauling consumes extra appearance rolls. Old saves without items are dressed on load. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -20,7 +20,7 @@ way; this file is *how to work in them*.
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| connection handling, workers, saves | `src/HSchool.Server` |
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| what runs locally | `src/HSchool.AppHost/AppHost.cs` |
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| screens, dialogs, formatting, UI language | `src/HSchool.Client/src` |
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| clothing, inventory, climate, dress codes | [`docs/design/inventory.md`](docs/design/inventory.md) — slice 7, phases 29–37; country is live, clothing is not |
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| clothing, inventory, climate, dress codes | [`docs/design/inventory.md`](docs/design/inventory.md) — slice 7, phases 29–37; country and wardrobes are live, weather is not |
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## Commands
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