Dress people at generation from a separate apparel stream.

Wardrobes live on the person in people.json: everyday layers, textbooks per parallel, and chance-based bags from catalog data. Hauling and the carry cap are defs, not constants. The golden roster gains an items column; later family members shift because Hauling consumes extra appearance rolls. Old saves without items are dressed on load.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Leonid Pershin
2026-08-20 03:24:54 +03:00
co-authored by Cursor
parent d8f4958167
commit 37501c506a
43 changed files with 8883 additions and 1305 deletions
+6
View File
@@ -104,6 +104,12 @@ public sealed class ThingDef : Def
/// <summary>PE kit. Worn for that lesson; not a second wardrobe of everyday clothes.</summary>
public bool Pe { get; init; }
/// <summary>
/// Chance the dress generator issues this portable non-apparel item. 0 — not rolled (textbooks
/// are granted per subject instead). Apparel ignores this and fills layers.
/// </summary>
public float CarryChance { get; init; }
}
public sealed class PositionDef : Def;