Dress people at generation from a separate apparel stream.
Wardrobes live on the person in people.json: everyday layers, textbooks per parallel, and chance-based bags from catalog data. Hauling and the carry cap are defs, not constants. The golden roster gains an items column; later family members shift because Hauling consumes extra appearance rolls. Old saves without items are dressed on load. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -104,6 +104,12 @@ public sealed class ThingDef : Def
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/// <summary>PE kit. Worn for that lesson; not a second wardrobe of everyday clothes.</summary>
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public bool Pe { get; init; }
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/// <summary>
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/// Chance the dress generator issues this portable non-apparel item. 0 — not rolled (textbooks
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/// are granted per subject instead). Apparel ignores this and fills layers.
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/// </summary>
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public float CarryChance { get; init; }
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}
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public sealed class PositionDef : Def;
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