Dress people at generation from a separate apparel stream.

Wardrobes live on the person in people.json: everyday layers, textbooks per parallel, and chance-based bags from catalog data. Hauling and the carry cap are defs, not constants. The golden roster gains an items column; later family members shift because Hauling consumes extra appearance rolls. Old saves without items are dressed on load.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Leonid Pershin
2026-08-20 03:24:54 +03:00
co-authored by Cursor
parent d8f4958167
commit 37501c506a
43 changed files with 8883 additions and 1305 deletions
+13
View File
@@ -513,6 +513,19 @@ internal static class PeopleDefValidator
throw new ContentLoadException($"BehaviorDef '{behavior.DefName}' goal weights cannot be negative.");
}
if (behavior.CarryMassBase < 0f
|| behavior.CarryMassPerStrength < 0f
|| behavior.CarryMassPerEndurance < 0f
|| behavior.CarryMassPerHauling < 0f)
{
throw new ContentLoadException($"BehaviorDef '{behavior.DefName}' carry mass cannot be negative.");
}
if (behavior.OptionalApparelChance is < 0f or > 1f)
{
throw new ContentLoadException($"BehaviorDef '{behavior.DefName}' optionalApparelChance must be 01.");
}
// A pack may invert this on purpose — lunch then pulls the class out of the lesson.
// The warning is the catch; refusing to load would make the number unmoddable.
if (behavior.LunchWeight > behavior.DutyLessonWeight)