Dress people at generation from a separate apparel stream.
Wardrobes live on the person in people.json: everyday layers, textbooks per parallel, and chance-based bags from catalog data. Hauling and the carry cap are defs, not constants. The golden roster gains an items column; later family members shift because Hauling consumes extra appearance rolls. Old saves without items are dressed on load. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -250,6 +250,18 @@ public sealed class BehaviorDef : Def
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/// pulls anybody out of a lesson.
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/// </summary>
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public float LunchWeight { get; init; } = 6f;
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/// <summary>Kilograms a person can carry at strength/endurance/hauling 0, before the per-skill terms.</summary>
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public float CarryMassBase { get; init; } = 5f;
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public float CarryMassPerStrength { get; init; } = 0.08f;
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public float CarryMassPerEndurance { get; init; } = 0.04f;
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public float CarryMassPerHauling { get; init; } = 0.08f;
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/// <summary>Chance each optional layer (sweater, coat, hat, accessory) is worn at generation.</summary>
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public float OptionalApparelChance { get; init; } = 0.4f;
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}
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public enum BodyAttributeKind
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