Dress people at generation from a separate apparel stream.

Wardrobes live on the person in people.json: everyday layers, textbooks per parallel, and chance-based bags from catalog data. Hauling and the carry cap are defs, not constants. The golden roster gains an items column; later family members shift because Hauling consumes extra appearance rolls. Old saves without items are dressed on load.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Leonid Pershin
2026-08-20 03:24:54 +03:00
co-authored by Cursor
parent d8f4958167
commit 37501c506a
43 changed files with 8883 additions and 1305 deletions
+3
View File
@@ -46,6 +46,9 @@ public sealed record Person
/// <summary>Hourly rate frozen at hire. Null until the person is staff.</summary>
public float? HourlyWageAsk { get; init; }
/// <summary>Worn, bag, locker and home. Empty on rosters written before clothes existed.</summary>
public IReadOnlyList<InventoryItem> Items { get; init; } = [];
public int AgeOn(DateTime asOf) => SchoolYears.AgeYears(BirthDate, asOf);
}