Dress people at generation from a separate apparel stream.
Wardrobes live on the person in people.json: everyday layers, textbooks per parallel, and chance-based bags from catalog data. Hauling and the carry cap are defs, not constants. The golden roster gains an items column; later family members shift because Hauling consumes extra appearance rolls. Old saves without items are dressed on load. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -46,6 +46,9 @@ public sealed record Person
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/// <summary>Hourly rate frozen at hire. Null until the person is staff.</summary>
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public float? HourlyWageAsk { get; init; }
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/// <summary>Worn, bag, locker and home. Empty on rosters written before clothes existed.</summary>
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public IReadOnlyList<InventoryItem> Items { get; init; } = [];
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public int AgeOn(DateTime asOf) => SchoolYears.AgeYears(BirthDate, asOf);
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}
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