Dress people at generation from a separate apparel stream.
Wardrobes live on the person in people.json: everyday layers, textbooks per parallel, and chance-based bags from catalog data. Hauling and the carry cap are defs, not constants. The golden roster gains an items column; later family members shift because Hauling consumes extra appearance rolls. Old saves without items are dressed on load. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -16,6 +16,7 @@ public static class Seed
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public const int SkillGrantSalt = 8;
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public const int NativeLanguageSalt = 9;
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public const int ClimatePresetSalt = 10;
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public const int ApparelSalt = 11;
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/// <summary>A stream that belongs to the school rather than to one family.</summary>
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public static int ForSchool(int schoolSeed, int salt) => Mix(schoolSeed, familyIndex: -1, salt);
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