Dress people at generation from a separate apparel stream.

Wardrobes live on the person in people.json: everyday layers, textbooks per parallel, and chance-based bags from catalog data. Hauling and the carry cap are defs, not constants. The golden roster gains an items column; later family members shift because Hauling consumes extra appearance rolls. Old saves without items are dressed on load.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Leonid Pershin
2026-08-20 03:24:54 +03:00
co-authored by Cursor
parent d8f4958167
commit 37501c506a
43 changed files with 8883 additions and 1305 deletions
+21 -1
View File
@@ -61,7 +61,27 @@ internal sealed record PersonCardResponse(
IReadOnlyList<NeedStatResponse> Needs,
string? Activity,
string? ActivityLabel,
PersonFamilyResponse Family);
PersonFamilyResponse Family,
IReadOnlyList<WornItemResponse> Worn,
IReadOnlyList<CarriedItemResponse> Carried,
float CarryMass,
float CarryCapacity);
internal sealed record WornItemResponse(
string DefName,
string Label,
string? Color,
string? ColorLabel,
IReadOnlyList<DefLabelResponse> Layers);
internal sealed record CarriedItemResponse(
string DefName,
string Label,
string? Color,
string? ColorLabel,
string? Subject,
string? SubjectLabel,
float Mass);
internal sealed record LabeledStatResponse(string Id, string Label, string Value);