Dress people at generation from a separate apparel stream.

Wardrobes live on the person in people.json: everyday layers, textbooks per parallel, and chance-based bags from catalog data. Hauling and the carry cap are defs, not constants. The golden roster gains an items column; later family members shift because Hauling consumes extra appearance rolls. Old saves without items are dressed on load.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Leonid Pershin
2026-08-20 03:24:54 +03:00
co-authored by Cursor
parent d8f4958167
commit 37501c506a
43 changed files with 8883 additions and 1305 deletions
+7
View File
@@ -924,6 +924,13 @@ internal sealed class SchoolWorker
}
}
if (DressGenerator.NeedsDressing(roster, applicants))
{
roster = DressGenerator.EnsureRoster(catalog, roster, seed, school.Clock.Time);
applicants = DressGenerator.EnsurePool(catalog, applicants, roster, seed, school.Clock.Time);
generated = true;
}
if (!RosterFit.Matches(roster, demand))
{
throw new SchoolContentUnavailableException(