Dress people at generation from a separate apparel stream.
Wardrobes live on the person in people.json: everyday layers, textbooks per parallel, and chance-based bags from catalog data. Hauling and the carry cap are defs, not constants. The golden roster gains an items column; later family members shift because Hauling consumes extra appearance rolls. Old saves without items are dressed on load. Co-authored-by: Cursor <cursoragent@cursor.com>
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[
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{ "defName": "SchoolBag", "portable": true, "mass": 0.8 },
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{ "defName": "SchoolBag", "portable": true, "mass": 0.8, "age": { "min": 6, "max": 18 }, "carryChance": 1 },
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{ "defName": "Textbook", "portable": true, "mass": 0.4 },
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{ "defName": "Phone", "portable": true, "mass": 0.15, "colors": ["Black", "White", "Gray"] },
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{ "defName": "Bottle", "portable": true, "mass": 0.3, "colors": ["Blue", "Green", "White"] },
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{ "defName": "Phone", "portable": true, "mass": 0.15, "colors": ["Black", "White", "Gray"], "age": { "min": 11 }, "carryChance": 0.45 },
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{ "defName": "Bottle", "portable": true, "mass": 0.3, "colors": ["Blue", "Green", "White"], "age": { "min": 6 }, "carryChance": 0.7 },
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]
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