Dress people at generation from a separate apparel stream.
Wardrobes live on the person in people.json: everyday layers, textbooks per parallel, and chance-based bags from catalog data. Hauling and the carry cap are defs, not constants. The golden roster gains an items column; later family members shift because Hauling consumes extra appearance rolls. Old saves without items are dressed on load. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -45,6 +45,9 @@ public class VanillaCoreTests
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Assert.True(catalog.Things["PeShirt"].Pe);
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Assert.True(catalog.Things["Textbook"].Portable);
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Assert.Empty(catalog.Things["Textbook"].Layers);
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Assert.Equal(0, catalog.Things["Textbook"].CarryChance);
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Assert.Equal(1, catalog.Things["SchoolBag"].CarryChance);
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Assert.Equal(11, catalog.Things["Phone"].Age?.Min);
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Assert.Equal(1, catalog.Things.Values.Count(thing => thing.DefName == "Textbook"));
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Assert.Equal([ColorTags.Bright], catalog.Colors["Red"].Tags);
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Assert.Equal([ColorTags.Neutral, ColorTags.School], catalog.Colors["White"].Tags);
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@@ -100,6 +103,8 @@ public class VanillaCoreTests
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Assert.Equal(5f, catalog.BehaviorRules.DutyTravelWeight);
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Assert.Equal(20f, catalog.BehaviorRules.NeedWeightAtZero);
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Assert.Equal(6f, catalog.BehaviorRules.LunchWeight);
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Assert.Equal(5f, catalog.BehaviorRules.CarryMassBase);
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Assert.Equal(0.4f, catalog.BehaviorRules.OptionalApparelChance);
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}
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/// <summary>
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