Dress people at generation from a separate apparel stream.
Wardrobes live on the person in people.json: everyday layers, textbooks per parallel, and chance-based bags from catalog data. Hauling and the carry cap are defs, not constants. The golden roster gains an items column; later family members shift because Hauling consumes extra appearance rolls. Old saves without items are dressed on load. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -32,7 +32,7 @@ public class GoldenSaveDump
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Write(Path.Combine(root, "current", "1.json"), current);
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Write(Path.Combine(root, "current", "1.people.json"), people);
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Write(Path.Combine(root, "legacy-no-native", "1.json"), legacy);
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Write(Path.Combine(root, "legacy-no-native", "1.people.json"), people);
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// people.json in legacy-no-native stays the historic undressed file: load must dress it.
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}
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internal static MapLayout TwoClassrooms() =>
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