Dress people at generation from a separate apparel stream.

Wardrobes live on the person in people.json: everyday layers, textbooks per parallel, and chance-based bags from catalog data. Hauling and the carry cap are defs, not constants. The golden roster gains an items column; later family members shift because Hauling consumes extra appearance rolls. Old saves without items are dressed on load.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Leonid Pershin
2026-08-20 03:24:54 +03:00
co-authored by Cursor
parent d8f4958167
commit 37501c506a
43 changed files with 8883 additions and 1305 deletions
+1 -1
View File
@@ -32,7 +32,7 @@ public class GoldenSaveDump
Write(Path.Combine(root, "current", "1.json"), current);
Write(Path.Combine(root, "current", "1.people.json"), people);
Write(Path.Combine(root, "legacy-no-native", "1.json"), legacy);
Write(Path.Combine(root, "legacy-no-native", "1.people.json"), people);
// people.json in legacy-no-native stays the historic undressed file: load must dress it.
}
internal static MapLayout TwoClassrooms() =>