Dress people at generation from a separate apparel stream.

Wardrobes live on the person in people.json: everyday layers, textbooks per parallel, and chance-based bags from catalog data. Hauling and the carry cap are defs, not constants. The golden roster gains an items column; later family members shift because Hauling consumes extra appearance rolls. Old saves without items are dressed on load.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Leonid Pershin
2026-08-20 03:24:54 +03:00
co-authored by Cursor
parent d8f4958167
commit 37501c506a
43 changed files with 8883 additions and 1305 deletions
@@ -15,6 +15,7 @@ public class SkillGrantTests
Assert.True(person.Skills.ContainsKey("Communication"));
Assert.True(person.Skills.ContainsKey("RussianLanguage"));
Assert.True(person.Skills.ContainsKey("Agility"));
Assert.True(person.Skills.ContainsKey("Hauling"));
Assert.True(person.Skills.ContainsKey("Mathematics"));
Assert.False(person.Skills.ContainsKey("Chemistry"));
Assert.False(person.Skills.ContainsKey("Physics"));