Dress people at generation from a separate apparel stream.
Wardrobes live on the person in people.json: everyday layers, textbooks per parallel, and chance-based bags from catalog data. Hauling and the carry cap are defs, not constants. The golden roster gains an items column; later family members shift because Hauling consumes extra appearance rolls. Old saves without items are dressed on load. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -15,6 +15,7 @@ public class SkillGrantTests
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Assert.True(person.Skills.ContainsKey("Communication"));
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Assert.True(person.Skills.ContainsKey("RussianLanguage"));
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Assert.True(person.Skills.ContainsKey("Agility"));
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Assert.True(person.Skills.ContainsKey("Hauling"));
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Assert.True(person.Skills.ContainsKey("Mathematics"));
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Assert.False(person.Skills.ContainsKey("Chemistry"));
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Assert.False(person.Skills.ContainsKey("Physics"));
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