Add recess quarrels, rare yard and gym fights, and apologies.
Bullies remember a victim by a trait field, a defender can join, staff break up a fight with a reprimand, and skip empty time clears leftover clashes so they cannot last forever. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -136,6 +136,8 @@ public sealed class School : IDisposable
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internal Dictionary<string, string> TalkCircleByPerson { get; } = new(StringComparer.Ordinal);
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internal Dictionary<string, ApologyDebt> ApologyDebts { get; } = new(StringComparer.Ordinal);
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internal void ResetDayLog()
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{
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_dayLog.Clear();
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@@ -260,6 +262,7 @@ public sealed class School : IDisposable
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var before = Clock.Time;
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Clock.JumpTo(next.Value);
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TalkCircleSystem.AbandonAll(this);
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ResetDayLog();
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var peopleChanged = TryYearlyIntake(before, next.Value);
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peopleChanged |= TryApplicantRefresh();
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@@ -494,3 +497,5 @@ public readonly record struct SkipEmptyResult(SkipEmptyError Error, DateTime? Ti
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public static SkipEmptyResult Fail(SkipEmptyError error) => new(error, null, false);
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}
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internal readonly record struct ApologyDebt(string FromId, string ToId, int Baseline, int Lost);
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