Update wire protocol to version 7 and enhance presence management features
- Bumped the wire protocol version to 7, reflecting significant changes in the communication structure. - Introduced a new presence message type for real-time occupancy updates, including node activity and individual presence states. - Updated the API to include a directory endpoint for fetching short id→name mappings, improving client-side name resolution. - Revised the map snapshot structure to be static, with people and current lessons now handled through the presence stream. - Enhanced client-side handling of presence updates, including UI adjustments to display live occupancy and activity. - Updated documentation to reflect the new protocol features and changes in presence management. - Added tests to validate the new presence functionalities and ensure robust handling of real-time data.
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@@ -153,6 +153,10 @@ internal sealed class GameSocketHandler(
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commands.Enqueue(new GameCommand.SetSpeed(client.PlayerId, setSpeed.SpeedIndex));
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break;
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case MessageType.ClientSkipEmpty:
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commands.Enqueue(new GameCommand.SkipEmpty(client.PlayerId));
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break;
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default:
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logger.LogDebug(
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"Ignoring unexpected frame 0x{MessageType:X2} from client {PlayerId}.",
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