Add scene fragments to portrait prompts after clothing.
Thing, room, yard and climate precipitation can contribute a short prompt when they are in frame, with a budget so chairs stay silent. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -507,11 +507,16 @@ land under `saves/{id}.portraits/` and survive until the school is deleted.
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### `GET /api/schools/{id}/people/{personId}/portrait/prompt`
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Returns the positive and negative prompts SwarmUI would receive, without generating an image.
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Same `kind` query as GET portrait. For `kind=custom`, optional query `promptExtra` is appended after
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Same `kind` query as GET portrait. POST generate uses this same assembly (scene included) before
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calling Swarm. For `kind=custom`, optional query `promptExtra` is appended after
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the shot type; when omitted, the last saved custom prompt is used if one exists. Configured
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embeddings appear as `<embed:name>` (weight ≠ 1: `<embed:name:w>`); LoRA is not written into the
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prompt. Unknown school is `404` `unknown-school`; unknown person is `404` `unknown-person`. Invalid
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`kind` is `400` `invalid-query`; custom without a usable prompt is `400` `invalid-body`.
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prompt. Scene fragments from the person's room, map fill, worn/held defs and outdoor weather follow
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clothing, capped by `Simulation.PortraitSceneFragmentLimit` (default 6). Scene LoRA is merged into
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Swarm `loras` / `loraweights` (default 2); scene embeddings use the same `<embed:…>` tags (default 2).
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Empty `prompt` blocks are silent. Unknown school is `404` `unknown-school`; unknown person is `404`
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`unknown-person`. Invalid `kind` is `400` `invalid-query`; custom without a usable prompt is `400`
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`invalid-body`.
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```json
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{
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