Enhance AI and simulation components with presence management and routing capabilities
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- Introduced the `HSchool.Ai` project, responsible for routing, day plans, and presence management.
- Updated the `HSchool.Simulation` project to integrate with the new AI functionalities, improving decision-making and presence tracking.
- Added `travelMinutes` to room and territory definitions, ensuring accurate movement calculations within the simulation.
- Enhanced the `School` class to manage presence and implement empty-time skipping functionality.
- Updated documentation to reflect the new AI features and their impact on school simulation.
- Added tests for presence management and routing to ensure robust functionality and reliability.
This commit is contained in:
Leonid Pershin
2026-08-19 16:33:52 +03:00
parent c16c34a83c
commit 4137400621
50 changed files with 1978 additions and 57 deletions
+1
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@@ -121,6 +121,7 @@ Simulation tunables live under the `Simulation` section of
| `MinSaveIntervalMilliseconds` | 1000 | shortest gap between saves caused by pause or speed |
| `MonthlyPayrollCap` | 100000 | monthly payroll the player may commit; hires and assignments that would exceed it are rejected |
| `SchoolWeekDays` | 5 | working days from Monday (5 is MonFri; 6 adds Saturday) |
| `MaxDecisionsPerTick` | 64 | presence decisions processed per tick; overflow waits |
## What is deliberately missing