Enhance AI and simulation components with presence management and routing capabilities
- Introduced the `HSchool.Ai` project, responsible for routing, day plans, and presence management. - Updated the `HSchool.Simulation` project to integrate with the new AI functionalities, improving decision-making and presence tracking. - Added `travelMinutes` to room and territory definitions, ensuring accurate movement calculations within the simulation. - Enhanced the `School` class to manage presence and implement empty-time skipping functionality. - Updated documentation to reflect the new AI features and their impact on school simulation. - Added tests for presence management and routing to ensure robust functionality and reliability.
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@@ -77,10 +77,17 @@ public sealed class RoomDef : Def
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/// <summary>Editor default when placing a new homeroom. Vanilla classrooms are 16.</summary>
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public int DefaultSeats { get; init; }
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/// <summary>Game minutes spent occupying this room when walking through it.</summary>
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public float TravelMinutes { get; init; }
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}
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public sealed class BuildingDef : Def;
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public sealed class FloorDef : Def;
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public sealed class TerritoryDef : Def;
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public sealed class TerritoryDef : Def
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{
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/// <summary>Game minutes spent occupying the yard when walking through it.</summary>
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public float TravelMinutes { get; init; }
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}
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