Enhance AI and simulation components with presence management and routing capabilities
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- Introduced the `HSchool.Ai` project, responsible for routing, day plans, and presence management.
- Updated the `HSchool.Simulation` project to integrate with the new AI functionalities, improving decision-making and presence tracking.
- Added `travelMinutes` to room and territory definitions, ensuring accurate movement calculations within the simulation.
- Enhanced the `School` class to manage presence and implement empty-time skipping functionality.
- Updated documentation to reflect the new AI features and their impact on school simulation.
- Added tests for presence management and routing to ensure robust functionality and reliability.
This commit is contained in:
Leonid Pershin
2026-08-19 16:33:52 +03:00
parent c16c34a83c
commit 4137400621
50 changed files with 1978 additions and 57 deletions
+5 -2
View File
@@ -494,7 +494,8 @@ internal sealed class GameLoopService(
isNew: false,
save.ModIds,
save.Map,
save.NameSetId);
save.NameSetId,
save.Presence);
worker.Start();
try
@@ -541,7 +542,8 @@ internal sealed class GameLoopService(
bool isNew,
IReadOnlyList<string>? modIds,
MapLayout? map,
string? nameSetId) =>
string? nameSetId,
IReadOnlyList<PresenceSnapshot>? presence = null) =>
new(
id,
name,
@@ -552,6 +554,7 @@ internal sealed class GameLoopService(
modIds,
map,
nameSetId,
presence,
_options,
clients,
metrics,