Enhance AI and simulation components with presence management and routing capabilities
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- Introduced the `HSchool.Ai` project, responsible for routing, day plans, and presence management.
- Updated the `HSchool.Simulation` project to integrate with the new AI functionalities, improving decision-making and presence tracking.
- Added `travelMinutes` to room and territory definitions, ensuring accurate movement calculations within the simulation.
- Enhanced the `School` class to manage presence and implement empty-time skipping functionality.
- Updated documentation to reflect the new AI features and their impact on school simulation.
- Added tests for presence management and routing to ensure robust functionality and reliability.
This commit is contained in:
Leonid Pershin
2026-08-19 16:33:52 +03:00
parent c16c34a83c
commit 4137400621
50 changed files with 1978 additions and 57 deletions
+1
View File
@@ -23,6 +23,7 @@ builder.Services
.Validate(options => options.SaveIntervalSeconds is > 0 and <= 3600, "Simulation:SaveIntervalSeconds must be between 1 and 3600.")
.Validate(options => options.MonthlyPayrollCap > 0, "Simulation:MonthlyPayrollCap must be positive.")
.Validate(options => options.SchoolWeekDays is >= 5 and <= 7, "Simulation:SchoolWeekDays must be between 5 and 7.")
.Validate(options => options.MaxDecisionsPerTick is > 0 and <= 10_000, "Simulation:MaxDecisionsPerTick must be between 1 and 10000.")
.ValidateOnStart();
builder.Services.AddSingleton<GameCommandQueue>();