Enhance AI and simulation components with presence management and routing capabilities
- Introduced the `HSchool.Ai` project, responsible for routing, day plans, and presence management. - Updated the `HSchool.Simulation` project to integrate with the new AI functionalities, improving decision-making and presence tracking. - Added `travelMinutes` to room and territory definitions, ensuring accurate movement calculations within the simulation. - Enhanced the `School` class to manage presence and implement empty-time skipping functionality. - Updated documentation to reflect the new AI features and their impact on school simulation. - Added tests for presence management and routing to ensure robust functionality and reliability.
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@@ -23,6 +23,7 @@ builder.Services
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.Validate(options => options.SaveIntervalSeconds is > 0 and <= 3600, "Simulation:SaveIntervalSeconds must be between 1 and 3600.")
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.Validate(options => options.MonthlyPayrollCap > 0, "Simulation:MonthlyPayrollCap must be positive.")
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.Validate(options => options.SchoolWeekDays is >= 5 and <= 7, "Simulation:SchoolWeekDays must be between 5 and 7.")
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.Validate(options => options.MaxDecisionsPerTick is > 0 and <= 10_000, "Simulation:MaxDecisionsPerTick must be between 1 and 10000.")
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.ValidateOnStart();
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builder.Services.AddSingleton<GameCommandQueue>();
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