Enhance AI and simulation components with presence management and routing capabilities
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- Introduced the `HSchool.Ai` project, responsible for routing, day plans, and presence management.
- Updated the `HSchool.Simulation` project to integrate with the new AI functionalities, improving decision-making and presence tracking.
- Added `travelMinutes` to room and territory definitions, ensuring accurate movement calculations within the simulation.
- Enhanced the `School` class to manage presence and implement empty-time skipping functionality.
- Updated documentation to reflect the new AI features and their impact on school simulation.
- Added tests for presence management and routing to ensure robust functionality and reliability.
This commit is contained in:
Leonid Pershin
2026-08-19 16:33:52 +03:00
parent c16c34a83c
commit 4137400621
50 changed files with 1978 additions and 57 deletions
+11
View File
@@ -50,6 +50,17 @@ public sealed class GameClock
public static bool IsValidStartDate(DateTime date) => date >= MinStartDate && date <= MaxStartDate;
/// <summary>Empty-time skip. Not a tick — the calendar jumps to an instant already known to be legal.</summary>
public void JumpTo(DateTime time)
{
if (!IsValidStartDate(time))
{
throw new ArgumentOutOfRangeException(nameof(time), time, "Jump target is outside the supported range.");
}
Time = DateTime.SpecifyKind(time, DateTimeKind.Utc);
}
/// <summary>
/// Advances the calendar by one fixed step of <paramref name="realSeconds"/>, scaled by the
/// base rate and the current speed. Does nothing while paused.