Enhance AI and simulation components with presence management and routing capabilities
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- Introduced the `HSchool.Ai` project, responsible for routing, day plans, and presence management.
- Updated the `HSchool.Simulation` project to integrate with the new AI functionalities, improving decision-making and presence tracking.
- Added `travelMinutes` to room and territory definitions, ensuring accurate movement calculations within the simulation.
- Enhanced the `School` class to manage presence and implement empty-time skipping functionality.
- Updated documentation to reflect the new AI features and their impact on school simulation.
- Added tests for presence management and routing to ensure robust functionality and reliability.
This commit is contained in:
Leonid Pershin
2026-08-19 16:33:52 +03:00
parent c16c34a83c
commit 4137400621
50 changed files with 1978 additions and 57 deletions
@@ -120,6 +120,19 @@ public class GameClockTests
Assert.Equal(DateTimeKind.Utc, clock.Time.Kind);
}
[Fact]
public void JumpTo_MovesTheCalendarWithoutTicking()
{
var clock = new GameClock(Start) { IsRunning = false };
var target = new DateTime(2012, 4, 9, 6, 0, 0, DateTimeKind.Utc);
clock.JumpTo(target);
Assert.Equal(target, clock.Time);
Assert.Equal(DateTimeKind.Utc, clock.Time.Kind);
Assert.False(clock.IsRunning);
}
[Fact]
public void StartDateOutsideTheSupportedRange_Throws()
{