Enhance AI and simulation components with presence management and routing capabilities
- Introduced the `HSchool.Ai` project, responsible for routing, day plans, and presence management. - Updated the `HSchool.Simulation` project to integrate with the new AI functionalities, improving decision-making and presence tracking. - Added `travelMinutes` to room and territory definitions, ensuring accurate movement calculations within the simulation. - Enhanced the `School` class to manage presence and implement empty-time skipping functionality. - Updated documentation to reflect the new AI features and their impact on school simulation. - Added tests for presence management and routing to ensure robust functionality and reliability.
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@@ -120,6 +120,19 @@ public class GameClockTests
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Assert.Equal(DateTimeKind.Utc, clock.Time.Kind);
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}
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[Fact]
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public void JumpTo_MovesTheCalendarWithoutTicking()
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{
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var clock = new GameClock(Start) { IsRunning = false };
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var target = new DateTime(2012, 4, 9, 6, 0, 0, DateTimeKind.Utc);
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clock.JumpTo(target);
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Assert.Equal(target, clock.Time);
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Assert.Equal(DateTimeKind.Utc, clock.Time.Kind);
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Assert.False(clock.IsRunning);
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}
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[Fact]
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public void StartDateOutsideTheSupportedRange_Throws()
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{
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