Merge branch 'phase/32-weather-warmth'
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@@ -428,6 +428,22 @@ public class GameSocketTests(AppHostFixture fixture)
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Assert.Equal(ClientTime, pong.ClientTimeMs);
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}
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[Fact]
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public async Task OldProtocolVersion_IsRejected()
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{
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using var socket = await ConnectRawAsync();
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await SendAsync(socket, buffer => ProtocolCodec.WriteHello(
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buffer,
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new ClientHelloMessage((byte)(ProtocolConstants.Version - 1), ProtocolConstants.LocaleRussian)));
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var buffer = new byte[ProtocolConstants.MaxMessageSize];
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var result = await socket.ReceiveAsync(buffer, TestContext.Current.CancellationToken);
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Assert.Equal(WebSocketMessageType.Close, result.MessageType);
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Assert.Equal(WebSocketCloseStatus.ProtocolError, socket.CloseStatus);
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}
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[Fact]
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public async Task VersionMismatch_IsRejected()
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{
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@@ -11,6 +11,9 @@ Phase 31 rewrote `current/1.people.json` because people are born dressed (`items
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person, plus `Hauling`). `legacy-no-native/` is left as it was: no inventory, so load still
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has to dress them and must not reshuffle names.
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Phase 32 rewrote `current/1.people.json` again: `Warmth` plus `HeatLoving` / `ColdLoving` in
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the trait pool. `legacy-no-native/` stays historic.
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Regenerate after an intentional roster change (same commit):
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```
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File diff suppressed because it is too large
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