Give each school its own people seed so composition no longer follows create order.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Leonid Pershin
2026-08-20 00:28:13 +03:00
co-authored by Cursor
parent 0c3eb219c8
commit 48f0b15221
17 changed files with 233 additions and 35 deletions
+1 -1
View File
@@ -4,7 +4,7 @@ namespace HSchool.Server.Game;
/// Immutable copy of a school, safe to hand to request threads. The live <c>School</c> object
/// never leaves its worker thread.
/// </summary>
internal sealed record SchoolState(int Id, string Name, DateTime GameTime, bool Running, byte SpeedIndex);
internal sealed record SchoolState(int Id, string Name, DateTime GameTime, bool Running, byte SpeedIndex, int Seed);
/// <summary>Everything the main menu needs in one read.</summary>
internal sealed record SchoolsState(int MaxSchools, IReadOnlyList<SchoolState> Schools);