Give each school its own people seed so composition no longer follows create order.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Leonid Pershin
2026-08-20 00:28:13 +03:00
co-authored by Cursor
parent 0c3eb219c8
commit 48f0b15221
17 changed files with 233 additions and 35 deletions
+12 -3
View File
@@ -34,6 +34,7 @@ internal sealed class SchoolWorker
private readonly MapLayout? _savedMap;
private readonly string? _nameSetId;
private string? _nativeLanguage;
private readonly int? _createSeed;
private readonly IReadOnlyList<PresenceSnapshot>? _savedPresence;
private readonly Action<int> _onFailed;
@@ -67,6 +68,7 @@ internal sealed class SchoolWorker
MapLayout? savedMap,
string? nameSetId,
string? nativeLanguage,
int? createSeed,
IReadOnlyList<PresenceSnapshot>? savedPresence,
SimulationOptions options,
ClientRegistry clients,
@@ -86,6 +88,7 @@ internal sealed class SchoolWorker
_savedMap = savedMap;
_nameSetId = nameSetId;
_nativeLanguage = nativeLanguage;
_createSeed = createSeed;
_savedPresence = savedPresence;
_options = options;
_clients = clients;
@@ -94,7 +97,7 @@ internal sealed class SchoolWorker
_mods = mods;
_onFailed = onFailed;
_logger = logger;
_snapshot = new SchoolState(id, name, time, running, (byte)speedIndex);
_snapshot = new SchoolState(id, name, time, running, (byte)speedIndex, createSeed ?? 0);
}
public int Id => _id;
@@ -577,7 +580,8 @@ internal sealed class SchoolWorker
school.Name,
school.Clock.Time,
school.Clock.IsRunning,
(byte)school.Clock.SpeedIndex));
(byte)school.Clock.SpeedIndex,
school.PeopleSeed));
Volatile.Write(ref _rosterSnapshot, school.Roster);
Volatile.Write(ref _applicantSnapshot, school.Applicants);
Volatile.Write(ref _timetableSnapshot, school.Timetable);
@@ -856,7 +860,12 @@ internal sealed class SchoolWorker
if (_isNew)
{
seed = school.Id;
if (_createSeed is not int createSeed)
{
throw new InvalidOperationException($"School {_id} was created without a people seed.");
}
seed = createSeed;
native = ResolveNative(catalog, nameSetId, seed, _nativeLanguage, generating: true);
_nativeLanguage = native;
roster = RosterGenerator.Generate(catalog, map, seed, nameSetId, school.Clock.Time, native);