Update decision-making phase and enhance localization for presence tracking
- Marked tasks as complete in the decision-making phase documentation, indicating readiness for implementation. - Updated the README to reflect the completion status of the decision-making phase. - Enhanced localization strings to include new presence tracking features, improving user experience. - Revised the game screen logic to display real-time presence status, including walking states for individuals. - Added tests to validate the new localization strings and presence functionalities, ensuring robust performance.
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using HSchool.Content;
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namespace HSchool.Ai;
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/// <summary>
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/// How much a lesson adds to one skill this step. Hungry learns worse; trait offsets scale the
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/// rate. The world stores the running total — this is just the number.
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/// </summary>
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public static class LessonLearning
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{
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public static float NeedFactor(float hunger) => Math.Clamp(0.25f + (0.75f * hunger), 0.25f, 1f);
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public static float TraitFactor(int offset) => Math.Max(0.1f, 1f + (offset / 100f));
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public static float Gain(
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float current,
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SkillDef skill,
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float share,
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float lessonSkillPerHour,
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float hours,
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float hunger,
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int traitOffset)
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{
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ArgumentNullException.ThrowIfNull(skill);
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var delta = share * lessonSkillPerHour * hours * NeedFactor(hunger) * TraitFactor(traitOffset);
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return Math.Clamp(current + delta, skill.Range.Min, skill.Range.Max);
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}
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}
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