Update decision-making phase and enhance localization for presence tracking
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- Marked tasks as complete in the decision-making phase documentation, indicating readiness for implementation.
- Updated the README to reflect the completion status of the decision-making phase.
- Enhanced localization strings to include new presence tracking features, improving user experience.
- Revised the game screen logic to display real-time presence status, including walking states for individuals.
- Added tests to validate the new localization strings and presence functionalities, ensuring robust performance.
This commit is contained in:
Leonid Pershin
2026-08-19 21:00:12 +03:00
parent b135a9caad
commit 5cd5a6d258
21 changed files with 1839 additions and 72 deletions
+1 -1
View File
@@ -211,7 +211,7 @@ public sealed class BehaviorDef : Def
/// <summary>A need at or below this value is urgent. Phase 21 turns that into a goal weight.</summary>
public float NeedThreshold { get; init; }
/// <summary>Skill points a lesson adds per game hour, before traits and need state. Unused until phase 21.</summary>
/// <summary>Skill points a lesson adds per game hour, before traits and need state.</summary>
public float LessonSkillPerHour { get; init; }
/// <summary>Inclusive range of extra commute minutes rolled per person per day.</summary>