Update decision-making phase and enhance localization for presence tracking
- Marked tasks as complete in the decision-making phase documentation, indicating readiness for implementation. - Updated the README to reflect the completion status of the decision-making phase. - Enhanced localization strings to include new presence tracking features, improving user experience. - Revised the game screen logic to display real-time presence status, including walking states for individuals. - Added tests to validate the new localization strings and presence functionalities, ensuring robust performance.
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@@ -211,7 +211,7 @@ public sealed class BehaviorDef : Def
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/// <summary>A need at or below this value is urgent. Phase 21 turns that into a goal weight.</summary>
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public float NeedThreshold { get; init; }
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/// <summary>Skill points a lesson adds per game hour, before traits and need state. Unused until phase 21.</summary>
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/// <summary>Skill points a lesson adds per game hour, before traits and need state.</summary>
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public float LessonSkillPerHour { get; init; }
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/// <summary>Inclusive range of extra commute minutes rolled per person per day.</summary>
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