Update decision-making phase and enhance localization for presence tracking
- Marked tasks as complete in the decision-making phase documentation, indicating readiness for implementation. - Updated the README to reflect the completion status of the decision-making phase. - Enhanced localization strings to include new presence tracking features, improving user experience. - Revised the game screen logic to display real-time presence status, including walking states for individuals. - Added tests to validate the new localization strings and presence functionalities, ensuring robust performance.
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using HSchool.Content;
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namespace HSchool.Ai.Tests;
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public class LessonLearningTests
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{
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private static readonly SkillDef Math = new()
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{
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DefName = "Mathematics",
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Range = new IntRange { Min = 0, Max = 100 },
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};
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[Fact]
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public void HungryLearnsLessThanFull()
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{
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var full = LessonLearning.Gain(50, Math, share: 1, lessonSkillPerHour: 0.05f, hours: 0.75f, hunger: 1f, traitOffset: 0);
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var hungry = LessonLearning.Gain(50, Math, share: 1, lessonSkillPerHour: 0.05f, hours: 0.75f, hunger: 0.1f, traitOffset: 0);
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Assert.True(full > 50);
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Assert.True(hungry > 50);
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Assert.True(full - 50 > hungry - 50);
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}
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[Fact]
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public void DiligentOffset_RaisesTheGain()
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{
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var plain = LessonLearning.Gain(50, Math, 1, 0.05f, 1f, 1f, 0);
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var diligent = LessonLearning.Gain(50, Math, 1, 0.05f, 1f, 1f, 8);
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Assert.True(diligent > plain);
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}
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}
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