Update decision-making phase and enhance localization for presence tracking
- Marked tasks as complete in the decision-making phase documentation, indicating readiness for implementation. - Updated the README to reflect the completion status of the decision-making phase. - Enhanced localization strings to include new presence tracking features, improving user experience. - Revised the game screen logic to display real-time presence status, including walking states for individuals. - Added tests to validate the new localization strings and presence functionalities, ensuring robust performance.
This commit is contained in:
@@ -0,0 +1,343 @@
|
||||
using Arch.Core;
|
||||
using HSchool.Content;
|
||||
using HSchool.People;
|
||||
using HSchool.Schedule;
|
||||
|
||||
namespace HSchool.Simulation.Tests;
|
||||
|
||||
public class DecisionTests
|
||||
{
|
||||
private static readonly DateTime TuesdayMorning = new(2012, 4, 3, 6, 0, 0, DateTimeKind.Utc);
|
||||
|
||||
[Fact]
|
||||
public void ZeroToilet_LeavesClass_ReachesRestroom_AndReturns()
|
||||
{
|
||||
var (school, homeroom, pupilId) = StaffedFirstFloorClass();
|
||||
using (school)
|
||||
{
|
||||
AdvanceTo(school, new DateTime(2012, 4, 3, 8, 30, 0, DateTimeKind.Utc));
|
||||
SetNeed(school, pupilId, "Toilet", 0f);
|
||||
Assert.Equal(0f, NeedOf(school, pupilId, "Toilet"));
|
||||
school.QueueDecision(pupilId);
|
||||
|
||||
if (!WaitUntil(school, pupilId, row => school.Map!.NodeDef(row.NodeId ?? "") == "Restroom", 25))
|
||||
{
|
||||
var row = school.CapturePresence().Single(item => item.PersonId == pupilId);
|
||||
Assert.Fail(
|
||||
$"never reached a restroom: node={row.NodeId} dest={row.DestinationId} goal={row.GoalKind}/{row.GoalId}/{row.GoalAction} action={row.ActionId} toilet={NeedOf(school, pupilId, "Toilet")} path={string.Join(",", row.Path)}");
|
||||
}
|
||||
Assert.True(WaitUntil(school, pupilId, row => row.ActionId == "UseToilet", 8));
|
||||
Assert.True(WaitUntil(
|
||||
school,
|
||||
pupilId,
|
||||
row => row.NodeId == homeroom && row.Path.Count == 0 && row.RemainingMinutes <= 0 && row.ActionId is null,
|
||||
25));
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void NeedJustBelowThreshold_StaysInClass()
|
||||
{
|
||||
var (school, homeroom, pupilId) = StaffedFirstFloorClass();
|
||||
using (school)
|
||||
{
|
||||
AdvanceTo(school, new DateTime(2012, 4, 3, 8, 30, 0, DateTimeKind.Utc));
|
||||
SetNeed(school, pupilId, "Toilet", 0.34f);
|
||||
school.QueueDecision(pupilId);
|
||||
AdvanceTo(school, new DateTime(2012, 4, 3, 8, 38, 0, DateTimeKind.Utc));
|
||||
|
||||
var row = school.CapturePresence().Single(item => item.PersonId == pupilId);
|
||||
Assert.Equal(homeroom, row.NodeId);
|
||||
Assert.Empty(row.Path);
|
||||
Assert.NotEqual("UseToilet", row.ActionId);
|
||||
Assert.Equal("Duty", row.GoalKind);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TwoEqualNeeds_FinishTheToiletAction()
|
||||
{
|
||||
var (school, _, pupilId) = StaffedFirstFloorClass();
|
||||
using (school)
|
||||
{
|
||||
AdvanceTo(school, new DateTime(2012, 4, 3, 8, 30, 0, DateTimeKind.Utc));
|
||||
SetNeed(school, pupilId, "Toilet", 0f);
|
||||
school.QueueDecision(pupilId);
|
||||
Assert.True(WaitUntil(school, pupilId, row => row.ActionId == "UseToilet", 25));
|
||||
|
||||
SetNeed(school, pupilId, "Hunger", 0f);
|
||||
school.QueueDecision(pupilId);
|
||||
school.Tick(0.2d, 5d);
|
||||
|
||||
Assert.Equal("UseToilet", ActivityOf(school, pupilId));
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void BreakPicksLeisure_LessonDoesNot()
|
||||
{
|
||||
var (school, homeroom, pupilId) = TwoHomeroomLessons();
|
||||
using (school)
|
||||
{
|
||||
AdvanceTo(school, new DateTime(2012, 4, 3, 8, 45, 0, DateTimeKind.Utc));
|
||||
var inLesson = school.CapturePresence().Single(item => item.PersonId == pupilId);
|
||||
Assert.Equal(homeroom, inLesson.NodeId);
|
||||
Assert.Equal("Duty", inLesson.GoalKind);
|
||||
Assert.Null(inLesson.ActionId);
|
||||
|
||||
AdvanceTo(school, new DateTime(2012, 4, 3, 9, 18, 0, DateTimeKind.Utc));
|
||||
var onBreak = school.CapturePresence().Single(item => item.PersonId == pupilId);
|
||||
Assert.Equal("Leisure", onBreak.GoalKind);
|
||||
Assert.True(
|
||||
school.Map!.NodeDef(onBreak.NodeId ?? "") is "Corridor"
|
||||
|| school.Map.NodeDef(onBreak.DestinationId ?? "") is "Corridor"
|
||||
|| onBreak.ActionId is "Chat" or "RecessRest" or "WalkCorridor");
|
||||
Assert.True(
|
||||
school.Map!.NodeDef(onBreak.NodeId ?? "") is "Corridor"
|
||||
|| school.Map.NodeDef(onBreak.DestinationId ?? "") is "Corridor"
|
||||
|| onBreak.ActionId is "Chat" or "RecessRest" or "WalkCorridor");
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void HungryPupil_GainsLessSkillDuringTheLesson()
|
||||
{
|
||||
var (school, _, firstId) = StaffedFirstFloorClass();
|
||||
using (school)
|
||||
{
|
||||
var schoolClass = school.Roster!.Classes.First(row => row.PupilIds.Contains(firstId));
|
||||
var secondId = schoolClass.PupilIds.First(id => id != firstId);
|
||||
AdvanceTo(school, new DateTime(2012, 4, 3, 8, 30, 0, DateTimeKind.Utc));
|
||||
SetNeed(school, firstId, "Hunger", 0.2f);
|
||||
SetNeed(school, secondId, "Hunger", 1f);
|
||||
var hungryBefore = SkillOf(school, firstId, "Mathematics");
|
||||
var fullBefore = SkillOf(school, secondId, "Mathematics");
|
||||
|
||||
AdvanceTo(school, new DateTime(2012, 4, 3, 9, 15, 0, DateTimeKind.Utc));
|
||||
|
||||
var hungryGain = SkillOf(school, firstId, "Mathematics") - hungryBefore;
|
||||
var fullGain = SkillOf(school, secondId, "Mathematics") - fullBefore;
|
||||
Assert.True(fullGain > 0);
|
||||
Assert.True(hungryGain > 0);
|
||||
Assert.True(fullGain > hungryGain);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void DecisionCap_DefersTheOverflow()
|
||||
{
|
||||
var (school, _, firstId) = StaffedFirstFloorClass();
|
||||
using (school)
|
||||
{
|
||||
var secondId = school.Roster!.People.First(person => person.IsStudent && person.Id != firstId).Id;
|
||||
AdvanceTo(school, new DateTime(2012, 4, 3, 8, 45, 0, DateTimeKind.Utc));
|
||||
school.Tick(0.2d, 5d);
|
||||
Assert.Equal(0, school.PendingDecisionCount);
|
||||
|
||||
school.ConfigurePresence(weekDays: 5, maxDecisionsPerTick: 1);
|
||||
school.QueueDecision(firstId);
|
||||
school.QueueDecision(secondId);
|
||||
Assert.Equal(2, school.PendingDecisionCount);
|
||||
|
||||
school.Tick(0.2d, 5d);
|
||||
Assert.Equal(1, school.PendingDecisionCount);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SameSeedAndActions_MatchAfterAWeek()
|
||||
{
|
||||
var (catalog, map) = Vanilla();
|
||||
using var a = OpenStaffed(catalog, map, seed: 9);
|
||||
using var b = OpenStaffed(catalog, map, seed: 9);
|
||||
var until = new DateTime(2012, 4, 10, 9, 20, 0, DateTimeKind.Utc);
|
||||
PlayTo(a, until);
|
||||
PlayTo(b, until);
|
||||
|
||||
Assert.Equal(StateFingerprint(a), StateFingerprint(b));
|
||||
}
|
||||
|
||||
private static (School School, string Homeroom, string PupilId) StaffedFirstFloorClass()
|
||||
{
|
||||
var (catalog, map) = Vanilla();
|
||||
var school = OpenStaffed(catalog, map, seed: 1);
|
||||
var homeroomClass = school.Roster!.Classes.First(row =>
|
||||
row.RoomId is "classroom-101" or "classroom-102" or "classroom-103" or "classroom-104");
|
||||
var pupil = homeroomClass.PupilIds
|
||||
.Select(id => school.Roster.People.First(person => person.Id == id))
|
||||
.First(person => !person.Traits.Contains("Lazy"));
|
||||
return (school, homeroomClass.RoomId, pupil.Id);
|
||||
}
|
||||
|
||||
private static (School School, string Homeroom, string PupilId) TwoHomeroomLessons()
|
||||
{
|
||||
var (catalog, map) = Vanilla();
|
||||
var roster = RosterGenerator.Generate(catalog, map, schoolSeed: 1, "Slavic", TuesdayMorning);
|
||||
var pool = ApplicantPool.Create(catalog, roster, schoolSeed: 1, "Slavic", TuesdayMorning);
|
||||
var schoolClass = roster.Classes.First(row =>
|
||||
row.RoomId is "classroom-101" or "classroom-102" or "classroom-103" or "classroom-104");
|
||||
var school = School.Create(1, "Два урока", TuesdayMorning, catalog, map);
|
||||
school.InstallPeople(roster, seed: 1, "Slavic", pool);
|
||||
school.SetTimetable(new Timetable(
|
||||
[
|
||||
new LessonPlacement(schoolClass.Id, "Mathematics", "t1", schoolClass.RoomId, Day: 1, Period: 1),
|
||||
new LessonPlacement(schoolClass.Id, "Mathematics", "t1", schoolClass.RoomId, Day: 1, Period: 2),
|
||||
],
|
||||
[]));
|
||||
school.ConfigurePresence(weekDays: 5, maxDecisionsPerTick: 10_000);
|
||||
var pupil = schoolClass.PupilIds
|
||||
.Select(id => school.Roster!.People.First(person => person.Id == id))
|
||||
.First(person => !person.Traits.Contains("Lazy"));
|
||||
return (school, schoolClass.RoomId, pupil.Id);
|
||||
}
|
||||
|
||||
private static School OpenStaffed(DefCatalog catalog, MapLayout map, int seed)
|
||||
{
|
||||
var roster = RosterGenerator.Generate(catalog, map, seed, "Slavic", TuesdayMorning);
|
||||
var pool = ApplicantPool.Create(catalog, roster, seed, "Slavic", TuesdayMorning);
|
||||
var schoolClass = roster.Classes.First(row =>
|
||||
row.RoomId is "classroom-101" or "classroom-102" or "classroom-103" or "classroom-104");
|
||||
var school = School.Create(seed, "Решения", TuesdayMorning, catalog, map);
|
||||
school.InstallPeople(roster, seed, "Slavic", pool);
|
||||
school.SetTimetable(new Timetable(
|
||||
[
|
||||
new LessonPlacement(schoolClass.Id, "Mathematics", "t1", schoolClass.RoomId, Day: 1, Period: 1),
|
||||
new LessonPlacement(schoolClass.Id, "PhysicalEducation", "t2", "gym-hall", Day: 1, Period: 2),
|
||||
],
|
||||
[]));
|
||||
school.ConfigurePresence(weekDays: 5, maxDecisionsPerTick: 10_000);
|
||||
return school;
|
||||
}
|
||||
|
||||
private static void AdvanceTo(School school, DateTime until)
|
||||
{
|
||||
while (school.Clock.Time < until)
|
||||
{
|
||||
school.Tick(0.2d, 5d);
|
||||
}
|
||||
}
|
||||
|
||||
private static void PlayTo(School school, DateTime until)
|
||||
{
|
||||
while (school.Clock.Time < until)
|
||||
{
|
||||
if (school.PeekSkipEmpty().Allowed)
|
||||
{
|
||||
school.TrySkipEmpty();
|
||||
continue;
|
||||
}
|
||||
|
||||
school.Tick(0.2d, 5d);
|
||||
}
|
||||
}
|
||||
|
||||
private static bool WaitUntil(School school, string personId, Func<PresenceSnapshot, bool> match, int minutes)
|
||||
{
|
||||
for (var i = 0; i < minutes; i++)
|
||||
{
|
||||
school.Tick(0.2d, 5d);
|
||||
var row = school.CapturePresence().Single(item => item.PersonId == personId);
|
||||
if (match(row))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static void SetNeed(School school, string personId, string need, float value)
|
||||
{
|
||||
var query = new QueryDescription().WithAll<PersonIdentity, PersonNeeds>();
|
||||
school.World.Query(in query, (ref PersonIdentity identity, ref PersonNeeds needs) =>
|
||||
{
|
||||
if (identity.Id.Equals(personId, StringComparison.Ordinal))
|
||||
{
|
||||
needs.Values[need] = value;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private static float NeedOf(School school, string personId, string need)
|
||||
{
|
||||
var value = float.NaN;
|
||||
var query = new QueryDescription().WithAll<PersonIdentity, PersonNeeds>();
|
||||
school.World.Query(in query, (ref PersonIdentity identity, ref PersonNeeds needs) =>
|
||||
{
|
||||
if (identity.Id.Equals(personId, StringComparison.Ordinal))
|
||||
{
|
||||
value = needs.Values.GetValueOrDefault(need, float.NaN);
|
||||
}
|
||||
});
|
||||
return value;
|
||||
}
|
||||
|
||||
private static float SkillOf(School school, string personId, string skill)
|
||||
{
|
||||
var value = float.NaN;
|
||||
var query = new QueryDescription().WithAll<PersonIdentity, PersonSkills>();
|
||||
school.World.Query(in query, (ref PersonIdentity identity, ref PersonSkills skills) =>
|
||||
{
|
||||
if (identity.Id.Equals(personId, StringComparison.Ordinal))
|
||||
{
|
||||
value = skills.Values.GetValueOrDefault(skill);
|
||||
}
|
||||
});
|
||||
return value;
|
||||
}
|
||||
|
||||
private static string? ActivityOf(School school, string personId)
|
||||
{
|
||||
string? found = null;
|
||||
var query = new QueryDescription().WithAll<PersonIdentity, PersonActivity>();
|
||||
school.World.Query(in query, (ref PersonIdentity identity, ref PersonActivity activity) =>
|
||||
{
|
||||
if (identity.Id.Equals(personId, StringComparison.Ordinal))
|
||||
{
|
||||
found = activity.ActionId;
|
||||
}
|
||||
});
|
||||
return found;
|
||||
}
|
||||
|
||||
private static string StateFingerprint(School school)
|
||||
{
|
||||
var needs = new Dictionary<string, string>(StringComparer.Ordinal);
|
||||
var skills = new Dictionary<string, string>(StringComparer.Ordinal);
|
||||
var needQuery = new QueryDescription().WithAll<PersonIdentity, PersonNeeds, PersonSkills>();
|
||||
school.World.Query(in needQuery, (ref PersonIdentity identity, ref PersonNeeds personNeeds, ref PersonSkills personSkills) =>
|
||||
{
|
||||
needs[identity.Id] = string.Join(",", personNeeds.Values.OrderBy(pair => pair.Key, StringComparer.Ordinal).Select(pair => $"{pair.Key}:{pair.Value:0.###}"));
|
||||
skills[identity.Id] = string.Join(",", personSkills.Values.OrderBy(pair => pair.Key, StringComparer.Ordinal).Select(pair => $"{pair.Key}:{pair.Value:0.###}"));
|
||||
});
|
||||
|
||||
return string.Join(
|
||||
"|",
|
||||
school.CapturePresence()
|
||||
.OrderBy(row => row.PersonId, StringComparer.Ordinal)
|
||||
.Select(row =>
|
||||
$"{row.PersonId}:{row.NodeId ?? "-"}:{row.RemainingMinutes:0.###}:{row.DestinationId ?? "-"}:{(row.HeadingHome ? "1" : "0")}:{string.Join(",", row.Path)}:{row.ActionId ?? "-"}:{row.GoalKind ?? "-"}:{needs.GetValueOrDefault(row.PersonId)}:{skills.GetValueOrDefault(row.PersonId)}"));
|
||||
}
|
||||
|
||||
private static (DefCatalog Catalog, MapLayout Map) Vanilla()
|
||||
{
|
||||
var root = Path.Combine(AppContext.BaseDirectory, "vanilla");
|
||||
var documents = new List<ContentDocument>();
|
||||
foreach (var path in Directory.EnumerateFiles(root, "*.*", SearchOption.AllDirectories))
|
||||
{
|
||||
if (!path.EndsWith(".jsonc", StringComparison.OrdinalIgnoreCase)
|
||||
&& !path.EndsWith(".json", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var relative = Path.GetRelativePath(root, path).Replace('\\', '/');
|
||||
documents.Add(new ContentDocument(CatalogLoader.CorePackId, relative, File.ReadAllText(path)));
|
||||
}
|
||||
|
||||
var catalog = new CatalogLoader().Load([CatalogLoader.CorePackId], documents);
|
||||
var map = CatalogLoader.LastDefaultMap([CatalogLoader.CorePackId], documents);
|
||||
Assert.NotNull(map);
|
||||
return (catalog, map);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user