Enhance school day structure and decision-making for lunch breaks
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- Updated `ai.md` to clarify the mechanics of hunger restoration and the importance of lunch breaks in the school schedule.
- Revised `schedule.md` to detail the new lunch break structure, allowing for separate sittings for different grade levels.
- Enhanced `Decision.cs` and `DecisionPlanner.cs` to incorporate logic for lunch breaks, ensuring that students only leave lessons during their designated lunch windows.
- Updated `DayFrameDef` and related classes to support multiple lunch breaks and validate their configurations.
- Adjusted tests to validate the new decision-making logic regarding lunch breaks and hunger management, ensuring robust functionality.
- Improved localization strings to reflect changes in the school day structure and lunch functionalities.
This commit is contained in:
Leonid Pershin
2026-08-19 23:17:16 +03:00
parent a441ed9763
commit 5eabc90d53
33 changed files with 831 additions and 404 deletions
+35 -4
View File
@@ -38,7 +38,8 @@ public readonly record struct ActorState(
bool BoundToLesson,
string? DutyRoom,
IReadOnlyDictionary<string, float> Needs,
Intent Intent);
Intent Intent,
bool LunchWindowOpen = false);
/// <summary>
/// Picks a goal by weight and plans walk-then-do. No world, no clock — a table of inputs to an
@@ -56,6 +57,14 @@ public static class DecisionPlanner
/// <summary>Need at zero. Beats a lesson so a desperate toilet trip leaves class.</summary>
public const float NeedWeightAtZero = 20f;
/// <summary>
/// A sitting during this parallel's own lunch break. Above <see cref="DutyTravelWeight"/> so
/// lunch beats walking on to the next room, below <see cref="DutyLessonWeight"/> so it never
/// pulls anybody out of a lesson. Lunch is a timetable, not an urge: waiting for hunger to
/// cross the threshold made the juniors miss their sitting and starve all afternoon.
/// </summary>
public const float LunchWeight = 6f;
public static Decision Decide(
DefCatalog catalog,
MapLayout map,
@@ -193,19 +202,33 @@ public static class DecisionPlanner
NeedDef need,
float threshold)
{
if (need.Abstract || !state.Needs.TryGetValue(need.DefName, out var value) || value >= threshold)
if (need.Abstract || !state.Needs.TryGetValue(need.DefName, out var value))
{
return Intent.None;
}
var urgent = value < threshold;
// ActionForNeed already refuses a sitting outside its window, so an action that comes back
// Lunch means this person's own break is open right now.
var action = ActionForNeed(catalog, state, need.DefName);
if (action is null || RoomFor(catalog, map, walks, state, occupied, action) is null)
if (action is null || (!urgent && !action.Lunch))
{
return Intent.None;
}
if (RoomFor(catalog, map, walks, state, occupied, action) is null)
{
return Intent.None;
}
var span = Math.Max(threshold, 0.0001f);
var weight = (threshold - value) / span * NeedWeightAtZero;
var weight = urgent ? (threshold - value) / span * NeedWeightAtZero : 0f;
if (action.Lunch)
{
weight = Math.Max(weight, LunchWeight);
}
return new Intent(GoalKind.Need, need.DefName, weight, action.DefName);
}
@@ -312,6 +335,14 @@ public static class DecisionPlanner
continue;
}
// A sitting is only on offer during this person's own lunch break. Outside it hunger
// keeps building instead of pulling somebody out of a lesson — that is what keeps the
// canteen from filling with the whole school at once.
if (action.Lunch && !state.LunchWindowOpen)
{
continue;
}
if (best is null || action.NeedGain > best.NeedGain)
{
best = action;
-4
View File
@@ -76,8 +76,6 @@ const ru = {
resume: 'Продолжить',
mapTitle: 'Карта',
eventsTitle: 'События',
eventsEmpty: 'Пока ничего не происходит.',
locationName: 'Локация',
personTitle: 'Человек',
locationItems: 'Предметы',
@@ -288,8 +286,6 @@ const en: Messages = {
resume: 'Resume',
mapTitle: 'Map',
eventsTitle: 'Events',
eventsEmpty: 'Nothing is happening yet.',
locationName: 'Location',
personTitle: 'Person',
locationItems: 'Items',
+20
View File
@@ -16,6 +16,26 @@ public sealed class DayFrameDef : Def
public int LongBreakAfter { get; init; }
public int LongBreakMinutes { get; init; }
/// <summary>
/// Which break each parallel eats at. Empty means one sitting for the whole school, at
/// <see cref="LongBreakAfter"/>. Every listed break is a long one, so a school that feeds its
/// juniors and seniors separately gets two wide breaks rather than one crowded canteen.
/// </summary>
public IReadOnlyList<LunchBreakDef> LunchBreaks { get; init; } = [];
}
/// <summary>One lunch sitting: the break it happens at and the parallels it feeds.</summary>
public sealed class LunchBreakDef
{
/// <summary>The sitting fills the break after this 1-based lesson.</summary>
public int AfterLesson { get; init; }
public int GradeMin { get; init; }
public int GradeMax { get; init; }
public bool Covers(int year) => year >= GradeMin && year <= GradeMax;
}
public sealed class MonthDay
+7
View File
@@ -54,6 +54,13 @@ public sealed class ActionDef : Def
/// <summary>Leisure weight. Zero means phase 21 will not pick this for fun — only for a need.</summary>
public float Weight { get; init; }
/// <summary>
/// A sitting rather than something done whenever the need bites: only offered during the
/// eater's own lunch break (<see cref="DayFrameDef.LunchBreaks"/>). Without it a hungry class
/// would walk out of a lesson to the canteen, and the whole school would arrive at once.
/// </summary>
public bool Lunch { get; init; }
}
public sealed class ThingDef : Def
+25
View File
@@ -391,6 +391,31 @@ internal static class PeopleDefValidator
{
throw new ContentLoadException($"DayFrameDef '{frame.DefName}' longBreakAfter must be 0 or a lesson before the last.");
}
var fed = new HashSet<int>();
foreach (var sitting in frame.LunchBreaks)
{
if (sitting.AfterLesson < 1 || sitting.AfterLesson >= frame.LessonCount)
{
throw new ContentLoadException(
$"DayFrameDef '{frame.DefName}' has a lunch break after lesson {sitting.AfterLesson}; it must be a lesson before the last.");
}
if (sitting.GradeMin < 1 || sitting.GradeMax < sitting.GradeMin)
{
throw new ContentLoadException(
$"DayFrameDef '{frame.DefName}' has a lunch break with grades {sitting.GradeMin}{sitting.GradeMax}.");
}
for (var year = sitting.GradeMin; year <= sitting.GradeMax; year++)
{
if (!fed.Add(year))
{
throw new ContentLoadException(
$"DayFrameDef '{frame.DefName}' feeds grade {year} at two lunch breaks.");
}
}
}
}
private static void ValidateAction(ActionDef action, DefCatalog catalog)
+75 -2
View File
@@ -65,7 +65,7 @@ public static class SchoolDay
break;
}
var gap = TimeSpan.FromMinutes(i == frame.LongBreakAfter ? frame.LongBreakMinutes : frame.BreakMinutes);
var gap = TimeSpan.FromMinutes(IsLongBreakAfter(frame, i) ? frame.LongBreakMinutes : frame.BreakMinutes);
var breakEnd = cursor + gap;
if (clock >= cursor && clock < breakEnd)
{
@@ -152,7 +152,7 @@ public static class SchoolDay
for (var i = 1; i < period; i++)
{
cursor += lesson;
cursor += TimeSpan.FromMinutes(i == frame.LongBreakAfter ? frame.LongBreakMinutes : frame.BreakMinutes);
cursor += TimeSpan.FromMinutes(IsLongBreakAfter(frame, i) ? frame.LongBreakMinutes : frame.BreakMinutes);
}
return TimeOnly.FromTimeSpan(cursor);
@@ -225,4 +225,77 @@ public static class SchoolDay
return false;
}
/// <summary>
/// A break is long when it is the school-wide one or when somebody eats in it. Sittings are
/// what make a second break wide: fifteen minutes of lunch do not fit into ten.
/// </summary>
public static bool IsLongBreakAfter(DayFrameDef frame, int lesson)
{
if (lesson == frame.LongBreakAfter)
{
return true;
}
foreach (var sitting in frame.LunchBreaks)
{
if (sitting.AfterLesson == lesson)
{
return true;
}
}
return false;
}
/// <summary>
/// The break this parallel eats in. Falls back to the school-wide long break when no sitting
/// lists the year — a staff member (<paramref name="year"/> null) eats at any of them.
/// </summary>
public static int LunchBreakAfter(DayFrameDef frame, int? year)
{
if (frame.LunchBreaks.Count == 0 || year is null)
{
return frame.LongBreakAfter;
}
foreach (var sitting in frame.LunchBreaks)
{
if (sitting.Covers(year.Value))
{
return sitting.AfterLesson;
}
}
return frame.LongBreakAfter;
}
/// <summary>True when <paramref name="slot"/> is the sitting that feeds this parallel.</summary>
public static bool IsLunchWindow(DayFrameDef frame, DaySlot slot, int? year)
{
if (slot.Kind != DaySlotKind.Break)
{
return false;
}
if (frame.LunchBreaks.Count == 0)
{
return slot.Index == frame.LongBreakAfter;
}
if (year is null)
{
foreach (var sitting in frame.LunchBreaks)
{
if (sitting.AfterLesson == slot.Index)
{
return true;
}
}
return false;
}
return slot.Index == LunchBreakAfter(frame, year);
}
}
+1 -1
View File
@@ -281,7 +281,7 @@ internal sealed class GameLoopService(
return;
}
if (!SchoolRegistry.TryNormalizeName(command.Name, out var normalized))
if (!SchoolNames.TryNormalize(command.Name, out var normalized))
{
command.Result.TrySetResult(new SchoolCreationOutcome(null, SchoolCreationError.InvalidName));
return;
@@ -8,6 +8,8 @@
"needGain": 0.5,
"roles": ["student", "staff"],
"weight": 0,
// Only during this parallel's sitting, see the day frame.
"lunch": true,
},
{
"defName": "UseToilet",
@@ -6,4 +6,11 @@
"breakMinutes": 10,
"longBreakAfter": 3,
"longBreakMinutes": 20,
// Two sittings so the canteen is not the whole school at once: juniors eat after the
// third lesson, seniors after the fourth. Both breaks are long because somebody eats in
// them. A pack that wants one sitting just drops this list.
"lunchBreaks": [
{ "afterLesson": 3, "gradeMin": 1, "gradeMax": 5 },
{ "afterLesson": 4, "gradeMin": 6, "gradeMax": 11 },
],
}
@@ -1,6 +1,6 @@
[
{ "defName": "Sleep", "initial": 1, "decayPerHour": 0.05, "min": 0, "max": 1, "restoredOffCampus": true },
{ "defName": "Hunger", "initial": 1, "decayPerHour": 0.1, "min": 0, "max": 1 },
{ "defName": "Hunger", "initial": 1, "decayPerHour": 0.2, "min": 0, "max": 1, "restoredOffCampus": true },
{ "defName": "Toilet", "initial": 1, "decayPerHour": 0.15, "min": 0, "max": 1 },
{ "defName": "Social", "initial": 1, "decayPerHour": 0.08, "min": 0, "max": 1 },
]
@@ -85,7 +85,7 @@
"floor": "floor-1",
"slots": [
{ "key": "counter", "thing": "DiningTable" },
{ "key": "seats", "thing": "Chair", "count": 8 },
{ "key": "seats", "thing": "Chair", "count": 112 },
],
},
{ "id": "restroom-1", "def": "Restroom", "building": "main", "floor": "floor-1", "label": "1" },
+5 -1
View File
@@ -375,6 +375,9 @@ internal static class PresenceSystem
var bound = Duty.IsOtherStaff(person)
? slot.Kind != DaySlotKind.Outside
: slot.Kind == DaySlotKind.Lesson && lessons.Any(lesson => lesson.Period == slot.Index);
var frame = school.Catalog!.DayFrame;
var lunchOpen = frame is not null
&& SchoolDay.IsLunchWindow(frame, slot, ClassOf(school, person)?.Year);
var state = new ActorState(
presence.NodeId,
presence.DestinationId,
@@ -386,7 +389,8 @@ internal static class PresenceSystem
bound,
duty,
needs.Values,
intent);
intent,
lunchOpen);
var decision = DecisionPlanner.Decide(
school.Catalog!,
school.Map!,
@@ -0,0 +1,18 @@
namespace HSchool.Simulation;
/// <summary>
/// Why a school could not be created. Lives here rather than in the server because the checks
/// that produce it — the name rules, the clock range — belong to the simulation.
/// </summary>
public enum SchoolCreationError
{
None = 0,
LimitReached,
InvalidName,
InvalidStartDate,
InvalidMap,
UnknownMod,
InvalidCatalog,
UnknownNameSet,
UnknownNativeLanguage,
}
+28
View File
@@ -0,0 +1,28 @@
namespace HSchool.Simulation;
/// <summary>
/// The rules a school name has to pass. A name arrives from a browser, so it is trimmed and
/// stripped before anything stores it.
/// </summary>
public static class SchoolNames
{
/// <summary>Trims, strips control characters and enforces the length limit.</summary>
public static bool TryNormalize(string? name, out string normalized)
{
normalized = string.Empty;
if (string.IsNullOrWhiteSpace(name))
{
return false;
}
var cleaned = new string(name.Where(character => !char.IsControl(character)).ToArray()).Trim();
if (cleaned.Length == 0 || cleaned.Length > School.MaxNameLength)
{
return false;
}
normalized = cleaned;
return true;
}
}
-147
View File
@@ -1,147 +0,0 @@
namespace HSchool.Simulation;
/// <summary>Why a school could not be created.</summary>
public enum SchoolCreationError
{
None = 0,
LimitReached,
InvalidName,
InvalidStartDate,
InvalidMap,
UnknownMod,
InvalidCatalog,
UnknownNameSet,
UnknownNativeLanguage,
}
/// <summary>Outcome of <see cref="SchoolRegistry.Create"/>: either the school or the reason there is none.</summary>
public readonly record struct SchoolCreationResult(School? School, SchoolCreationError Error)
{
public bool Succeeded => Error == SchoolCreationError.None && School is not null;
public static SchoolCreationResult Failed(SchoolCreationError error) => new(null, error);
}
/// <summary>
/// In-memory set of schools plus the cap from configuration. Not thread-safe — unit tests and
/// name/limit checks use it; the live server gives each school its own worker instead.
/// </summary>
public sealed class SchoolRegistry : IDisposable
{
private readonly SimulationOptions _options;
private readonly List<School> _schools = [];
private int _nextId = 1;
private bool _disposed;
public SchoolRegistry(SimulationOptions options)
{
_options = options;
NameGenerator = new SchoolNameGenerator();
}
public SchoolNameGenerator NameGenerator { get; }
public int MaxSchools => _options.MaxSchools;
public int Count => _schools.Count;
public bool IsFull => _schools.Count >= _options.MaxSchools;
/// <summary>Schools in creation order — the order the menu lists them in.</summary>
public IReadOnlyList<School> Schools => _schools;
public School? Find(int id) => _schools.Find(school => school.Id == id);
public SchoolCreationResult Create(string name, DateTime startDate)
{
ObjectDisposedException.ThrowIf(_disposed, this);
if (IsFull)
{
return SchoolCreationResult.Failed(SchoolCreationError.LimitReached);
}
if (!TryNormalizeName(name, out var normalized))
{
return SchoolCreationResult.Failed(SchoolCreationError.InvalidName);
}
if (!GameClock.IsValidStartDate(startDate))
{
return SchoolCreationResult.Failed(SchoolCreationError.InvalidStartDate);
}
var school = School.Create(_nextId++, normalized, startDate);
_schools.Add(school);
return new SchoolCreationResult(school, SchoolCreationError.None);
}
public bool Delete(int id)
{
ObjectDisposedException.ThrowIf(_disposed, this);
var school = Find(id);
if (school is null)
{
return false;
}
_schools.Remove(school);
school.Dispose();
return true;
}
/// <summary>Advances every running school by one fixed step.</summary>
public void Tick()
{
ObjectDisposedException.ThrowIf(_disposed, this);
foreach (var school in _schools)
{
school.Tick(_options.FixedDeltaTime, _options.GameMinutesPerRealSecond);
}
}
/// <summary>A name the player has not used yet, for the "random" button in the creation form.</summary>
public string SuggestName(SchoolNameLanguage language = SchoolNameLanguage.Russian) =>
NameGenerator.Next(_schools.Select(school => school.Name), language);
/// <summary>Trims, strips control characters and enforces the length limit.</summary>
public static bool TryNormalizeName(string? name, out string normalized)
{
normalized = string.Empty;
if (string.IsNullOrWhiteSpace(name))
{
return false;
}
var cleaned = new string(name.Where(character => !char.IsControl(character)).ToArray()).Trim();
if (cleaned.Length == 0 || cleaned.Length > School.MaxNameLength)
{
return false;
}
normalized = cleaned;
return true;
}
public void Dispose()
{
if (_disposed)
{
return;
}
_disposed = true;
foreach (var school in _schools)
{
school.Dispose();
}
_schools.Clear();
}
}