Enhance school day structure and decision-making for lunch breaks
- Updated `ai.md` to clarify the mechanics of hunger restoration and the importance of lunch breaks in the school schedule. - Revised `schedule.md` to detail the new lunch break structure, allowing for separate sittings for different grade levels. - Enhanced `Decision.cs` and `DecisionPlanner.cs` to incorporate logic for lunch breaks, ensuring that students only leave lessons during their designated lunch windows. - Updated `DayFrameDef` and related classes to support multiple lunch breaks and validate their configurations. - Adjusted tests to validate the new decision-making logic regarding lunch breaks and hunger management, ensuring robust functionality. - Improved localization strings to reflect changes in the school day structure and lunch functionalities.
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@@ -16,6 +16,26 @@ public sealed class DayFrameDef : Def
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public int LongBreakAfter { get; init; }
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public int LongBreakMinutes { get; init; }
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/// <summary>
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/// Which break each parallel eats at. Empty means one sitting for the whole school, at
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/// <see cref="LongBreakAfter"/>. Every listed break is a long one, so a school that feeds its
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/// juniors and seniors separately gets two wide breaks rather than one crowded canteen.
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/// </summary>
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public IReadOnlyList<LunchBreakDef> LunchBreaks { get; init; } = [];
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}
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/// <summary>One lunch sitting: the break it happens at and the parallels it feeds.</summary>
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public sealed class LunchBreakDef
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{
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/// <summary>The sitting fills the break after this 1-based lesson.</summary>
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public int AfterLesson { get; init; }
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public int GradeMin { get; init; }
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public int GradeMax { get; init; }
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public bool Covers(int year) => year >= GradeMin && year <= GradeMax;
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}
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public sealed class MonthDay
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