Enhance school day structure and decision-making for lunch breaks
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- Updated `ai.md` to clarify the mechanics of hunger restoration and the importance of lunch breaks in the school schedule.
- Revised `schedule.md` to detail the new lunch break structure, allowing for separate sittings for different grade levels.
- Enhanced `Decision.cs` and `DecisionPlanner.cs` to incorporate logic for lunch breaks, ensuring that students only leave lessons during their designated lunch windows.
- Updated `DayFrameDef` and related classes to support multiple lunch breaks and validate their configurations.
- Adjusted tests to validate the new decision-making logic regarding lunch breaks and hunger management, ensuring robust functionality.
- Improved localization strings to reflect changes in the school day structure and lunch functionalities.
This commit is contained in:
Leonid Pershin
2026-08-19 23:17:16 +03:00
parent a441ed9763
commit 5eabc90d53
33 changed files with 831 additions and 404 deletions
+1 -1
View File
@@ -281,7 +281,7 @@ internal sealed class GameLoopService(
return;
}
if (!SchoolRegistry.TryNormalizeName(command.Name, out var normalized))
if (!SchoolNames.TryNormalize(command.Name, out var normalized))
{
command.Result.TrySetResult(new SchoolCreationOutcome(null, SchoolCreationError.InvalidName));
return;