Enhance school day structure and decision-making for lunch breaks
- Updated `ai.md` to clarify the mechanics of hunger restoration and the importance of lunch breaks in the school schedule. - Revised `schedule.md` to detail the new lunch break structure, allowing for separate sittings for different grade levels. - Enhanced `Decision.cs` and `DecisionPlanner.cs` to incorporate logic for lunch breaks, ensuring that students only leave lessons during their designated lunch windows. - Updated `DayFrameDef` and related classes to support multiple lunch breaks and validate their configurations. - Adjusted tests to validate the new decision-making logic regarding lunch breaks and hunger management, ensuring robust functionality. - Improved localization strings to reflect changes in the school day structure and lunch functionalities.
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@@ -281,7 +281,7 @@ internal sealed class GameLoopService(
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return;
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}
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if (!SchoolRegistry.TryNormalizeName(command.Name, out var normalized))
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if (!SchoolNames.TryNormalize(command.Name, out var normalized))
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{
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command.Result.TrySetResult(new SchoolCreationOutcome(null, SchoolCreationError.InvalidName));
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return;
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