Enhance school day structure and decision-making for lunch breaks
- Updated `ai.md` to clarify the mechanics of hunger restoration and the importance of lunch breaks in the school schedule. - Revised `schedule.md` to detail the new lunch break structure, allowing for separate sittings for different grade levels. - Enhanced `Decision.cs` and `DecisionPlanner.cs` to incorporate logic for lunch breaks, ensuring that students only leave lessons during their designated lunch windows. - Updated `DayFrameDef` and related classes to support multiple lunch breaks and validate their configurations. - Adjusted tests to validate the new decision-making logic regarding lunch breaks and hunger management, ensuring robust functionality. - Improved localization strings to reflect changes in the school day structure and lunch functionalities.
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@@ -204,12 +204,17 @@ public class GameSocketTests(AppHostFixture fixture)
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Assert.NotNull(directory);
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Assert.Contains(directory.People, person => person.Id == applicant.Id && person.FullName == applicant.FullName);
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// Resume and check that people ride the frame at all — that is what "occupancy is on
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// presence, not the snapshot" means. Do not wait for the freshly hired teacher in
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// particular: whether somebody hired mid-day comes in today depends on their day plan,
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// and the frozen moment drifts with however long this test's own HTTP calls took (the
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// school runs at five game minutes per real second until it is paused). Waiting for that
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// one person made this test fail under load.
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await SendAsync(socket, buffer =>
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ProtocolCodec.WriteSetRunning(buffer, new ClientSetRunningMessage(Running: true)));
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presence = await ReceivePresenceWhereAsync(
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socket,
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frame => frame.People.Any(person => person.Id == applicant.Id));
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Assert.Contains(presence.People, person => person.Id == applicant.Id);
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presence = await ReceivePresenceWhereAsync(socket, frame => frame.People.Count > 0);
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Assert.All(presence.People, person => Assert.False(string.IsNullOrWhiteSpace(person.NodeId)));
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Assert.Contains(presence.People, person => directory.People.Any(row => row.Id == person.Id));
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}
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[Fact]
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