Enhance school day structure and decision-making for lunch breaks
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- Updated `ai.md` to clarify the mechanics of hunger restoration and the importance of lunch breaks in the school schedule.
- Revised `schedule.md` to detail the new lunch break structure, allowing for separate sittings for different grade levels.
- Enhanced `Decision.cs` and `DecisionPlanner.cs` to incorporate logic for lunch breaks, ensuring that students only leave lessons during their designated lunch windows.
- Updated `DayFrameDef` and related classes to support multiple lunch breaks and validate their configurations.
- Adjusted tests to validate the new decision-making logic regarding lunch breaks and hunger management, ensuring robust functionality.
- Improved localization strings to reflect changes in the school day structure and lunch functionalities.
This commit is contained in:
Leonid Pershin
2026-08-19 23:17:16 +03:00
parent a441ed9763
commit 5eabc90d53
33 changed files with 831 additions and 404 deletions
@@ -71,7 +71,11 @@ public class VanillaCoreTests
Assert.Equal("Hunger", catalog.Actions["EatLunch"].Need);
Assert.Equal(0.5f, catalog.Actions["EatLunch"].NeedGain);
Assert.Equal("SchoolYard", catalog.Actions["WalkYard"].Room);
Assert.Equal(0.1f, catalog.Needs["Hunger"].DecayPerHour);
// Hunger falls fast enough to be felt inside one school day and, like sleep, comes back
// off campus — people eat at home. Before that pair of numbers the school went hungry and
// never recovered: half of it sat below the urgency threshold permanently.
Assert.Equal(0.2f, catalog.Needs["Hunger"].DecayPerHour);
Assert.True(catalog.Needs["Hunger"].RestoredOffCampus);
Assert.True(catalog.Needs["Sleep"].RestoredOffCampus);
Assert.NotNull(catalog.BehaviorRules);
Assert.Equal(0, catalog.BehaviorRules.CommuteSlackMin);