Enhance school day structure and decision-making for lunch breaks
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- Updated `ai.md` to clarify the mechanics of hunger restoration and the importance of lunch breaks in the school schedule.
- Revised `schedule.md` to detail the new lunch break structure, allowing for separate sittings for different grade levels.
- Enhanced `Decision.cs` and `DecisionPlanner.cs` to incorporate logic for lunch breaks, ensuring that students only leave lessons during their designated lunch windows.
- Updated `DayFrameDef` and related classes to support multiple lunch breaks and validate their configurations.
- Adjusted tests to validate the new decision-making logic regarding lunch breaks and hunger management, ensuring robust functionality.
- Improved localization strings to reflect changes in the school day structure and lunch functionalities.
This commit is contained in:
Leonid Pershin
2026-08-19 23:17:16 +03:00
parent a441ed9763
commit 5eabc90d53
33 changed files with 831 additions and 404 deletions
@@ -129,6 +129,37 @@ public class SkillGrantTests
});
}
/// <summary>
/// A school saved before native languages carries no pick, and the reload path asks for one
/// with <c>rollIfOmitted: false</c>. The contract is that it takes the first listed language
/// instead of rolling — a roll would change an existing school's tongue on the next start,
/// and the intake after it would draw different people.
/// </summary>
[Fact]
public void ReloadWithoutASavedPick_TakesTheFirstLanguageInsteadOfRolling()
{
var names = Fixtures.Catalog().NameSets["Slavic"];
Assert.True(names.Spoken.Count > 1, "this pins behaviour that only matters for a multi-language set");
foreach (var seed in new[] { 1, 2, 7, 20260818 })
{
Assert.Equal(names.Spoken[0], NativeLanguages.Pick(names, seed, requested: null, rollIfOmitted: false));
}
// A new school rolls instead, and the roll is stable for one seed.
var rolled = NativeLanguages.Pick(names, 7, requested: null, rollIfOmitted: true);
Assert.Contains(rolled, names.Spoken);
Assert.Equal(rolled, NativeLanguages.Pick(names, 7, requested: null, rollIfOmitted: true));
// A saved pick is honoured whichever way it is asked for.
Assert.Equal(
names.Spoken[^1],
NativeLanguages.Pick(names, 7, names.Spoken[^1], rollIfOmitted: false));
// Anything outside the set comes back null so the create path can answer 400.
Assert.Null(NativeLanguages.Pick(names, 7, "Klingon", rollIfOmitted: true));
}
[Fact]
public void OmittedNativeLanguage_IsStableForTheSameSeed()
{