Implement phase 35 dress appropriateness and school rules.
Adds outfit evaluation, morning home dressing, locker-room ChangeClothes with day-log events, PE/weather AI goals, dress-rules API, and tests.
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@@ -287,6 +287,27 @@ public sealed class BehaviorDef : Def
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/// </summary>
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public IReadOnlyList<ApparelConditionBand> ApparelConditionBands { get; init; } = DefaultConditionBands;
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/// <summary>Younger pupils keep regular hemlines even when the school chose short form.</summary>
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public int ShortFormMinAge { get; init; } = 13;
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/// <summary>Everyday and short-form minimum formality on worn layers.</summary>
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public int FormalityRegularMin { get; init; } = 20;
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/// <summary>Strict-form minimum formality on worn layers.</summary>
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public int FormalityStrictMin { get; init; } = 60;
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/// <summary>Street below this °C expects an <see cref="ApparelLayers.Outer"/> layer.</summary>
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public float OuterBelowC { get; init; } = 10f;
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/// <summary>Above this street °C a fur coat is inappropriate.</summary>
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public float HeavyOuterAboveC { get; init; } = 15f;
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/// <summary>Walk to the locker room and change. Just above duty travel.</summary>
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public float ApparelGoalWeight { get; init; } = 6f;
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/// <summary>Game minutes for <c>ChangeClothes*</c> actions.</summary>
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public float ChangeClothesMinutes { get; init; } = 5f;
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public static IReadOnlyList<ApparelConditionBand> DefaultConditionBands { get; } =
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[
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new() { Min = 0.75f, Id = "ApparelConditionIntact" },
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