Implement phase 35 dress appropriateness and school rules.
Adds outfit evaluation, morning home dressing, locker-room ChangeClothes with day-log events, PE/weather AI goals, dress-rules API, and tests.
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@@ -50,4 +50,20 @@
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"roles": ["student", "staff"],
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"weight": 1,
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},
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{
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"defName": "ChangeClothesMale",
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"room": "MaleChangingRoom",
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"thing": "ChangingSpot",
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"minutes": 5,
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"roles": ["student", "staff"],
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"weight": 0,
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},
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{
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"defName": "ChangeClothesFemale",
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"room": "FemaleChangingRoom",
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"thing": "ChangingSpot",
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"minutes": 5,
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"roles": ["student", "staff"],
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"weight": 0,
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},
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]
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@@ -38,4 +38,12 @@
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{ "min": 0.15, "id": "ApparelConditionTorn" },
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{ "min": 0, "id": "ApparelConditionRags" },
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],
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// Dress code thresholds — axes live in code, numbers here.
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"shortFormMinAge": 13,
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"formalityRegularMin": 20,
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"formalityStrictMin": 60,
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"outerBelowC": 10,
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"heavyOuterAboveC": 15,
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"apparelGoalWeight": 6,
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"changeClothesMinutes": 5,
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}
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@@ -56,6 +56,7 @@
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"lockerSex": "male",
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"slots": [
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{ "key": "lockers", "thing": "Locker", "count": 12 },
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{ "key": "spots", "thing": "ChangingSpot", "count": 4 },
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],
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"travelMinutes": 0.5,
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},
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@@ -64,6 +65,7 @@
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"lockerSex": "female",
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"slots": [
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{ "key": "lockers", "thing": "Locker", "count": 12 },
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{ "key": "spots", "thing": "ChangingSpot", "count": 4 },
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],
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"travelMinutes": 0.5,
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},
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@@ -7,4 +7,5 @@
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{ "defName": "Computer", "pupilSlots": 1 },
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{ "defName": "MedicalCouch" },
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{ "defName": "Locker" },
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{ "defName": "ChangingSpot" },
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]
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