Sample outdoor weather from the climate preset so people can freeze and the clock can show it.
Protocol v8 adds tenths of a °C and precipitation to the clock frame; warmth drains from insulation versus place temperature. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -33,6 +33,8 @@ public readonly record struct ServerPongMessage(long ClientTimeMs, uint ServerTi
|
||||
/// interpreted as UTC — the game calendar has no time zone.
|
||||
/// <paramref name="SkipAllowed"/> is the server's verdict; the client must not recompute it.
|
||||
/// <paramref name="SkipTargetUnixMs"/> is 0 when skip is refused.
|
||||
/// <paramref name="TemperatureTenths"/> is outdoor °C × 10. <paramref name="Precipitation"/> is
|
||||
/// <see cref="PrecipitationKind"/>.
|
||||
/// </summary>
|
||||
public readonly record struct ServerClockMessage(
|
||||
int SchoolId,
|
||||
@@ -40,7 +42,17 @@ public readonly record struct ServerClockMessage(
|
||||
bool Running,
|
||||
byte SpeedIndex,
|
||||
bool SkipAllowed = false,
|
||||
long SkipTargetUnixMs = 0);
|
||||
long SkipTargetUnixMs = 0,
|
||||
short TemperatureTenths = 0,
|
||||
byte Precipitation = 0);
|
||||
|
||||
/// <summary>Outdoor precipitation on the clock frame. Below 0 °C the same weather roll is snow.</summary>
|
||||
public static class PrecipitationKind
|
||||
{
|
||||
public const byte None = 0;
|
||||
public const byte Rain = 1;
|
||||
public const byte Snow = 2;
|
||||
}
|
||||
|
||||
/// <summary>The open school no longer exists (deleted from another tab); the client returns to the menu.</summary>
|
||||
public readonly record struct ServerSchoolGoneMessage(int SchoolId);
|
||||
|
||||
Reference in New Issue
Block a user