Phase 40: clock tempo at 1 min/s, x5/x10 heavy stride.
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@@ -46,9 +46,9 @@ rather than guessing.
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- **Create a school** — type a name or roll a random one, pick a start date (3 April 2012, 06:00
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by default). At six schools the create button is disabled and says why.
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- **Inside a school** — the date, time and weekday of the game calendar, play/pause and the
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×½ ×1 ×2 ×3 ×4 speed buttons, plus a way back to the menu.
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×½ ×1 ×2 ×5 ×10 speed buttons, plus a way back to the menu.
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Time runs at 5 game minutes per real second at ×1. **Every school runs on its own**, whether or
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Time runs at 1 game minute per real second at ×1. **Every school runs on its own**, whether or
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not you are inside it — the menu cards keep counting. Only the pause button stops a school, and it
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stays paused (the card says so) until you press play again.
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@@ -113,7 +113,7 @@ Simulation tunables live under the `Simulation` section of
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| --- | --- | --- |
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| `TickRate` | 20 | fixed simulation steps per second |
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| `MaxSchools` | 6 | how many schools may exist at once |
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| `GameMinutesPerRealSecond` | 5 | game minutes per real second at ×1 |
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| `GameMinutesPerRealSecond` | 1 | game minutes per real second at ×1 |
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| `DefaultStartDate` | `2012-03-31T06:00:00` | prefilled start of a new school |
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| `SavesDirectory` | `saves` | per-school JSON files |
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| `ModsDirectory` | `mods` | pack folders; `core` is required |
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