Phase 40: clock tempo at 1 min/s, x5/x10 heavy stride.
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-4
@@ -39,7 +39,7 @@ people; it does not change on a living school.
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{
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"maxSchools": 6,
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"defaultStartDate": "2012-03-31T06:00:00Z",
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"gameMinutesPerRealSecond": 5,
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"gameMinutesPerRealSecond": 1,
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"schoolWeekDays": 5,
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"schools": [
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{ "id": 1, "name": "Гимназия №14", "gameTime": "2012-03-31T07:35:00Z", "running": false, "speedIndex": 1, "modIds": ["core"], "seed": 1847291 }
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@@ -753,9 +753,9 @@ Running and speed are **separate messages on purpose**. A single "set clock" mes
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button to resend the other field from the client's own copy of the state, which is always at least
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one tick stale — pressing play and then a speed button would pause the school again.
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Speed indexes are `0 = ×½`, `1 = ×1`, `2 = ×2`, `3 = ×3`, `4 = ×4`; out-of-range values are
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ignored rather than fatal. The base rate is `gameMinutesPerRealSecond` (5), so ×1 is five game
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minutes per real second.
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Speed indexes are `0 = ×½`, `1 = ×1`, `2 = ×2`, `3 = ×5`, `4 = ×10`; out-of-range values are
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ignored rather than fatal. The base rate is `gameMinutesPerRealSecond` (1), so ×1 is one game
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minute per real second.
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### `0x07` SkipEmpty — 1 byte
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