Phase 40: clock tempo at 1 min/s, x5/x10 heavy stride.
This commit is contained in:
@@ -6,8 +6,8 @@ namespace HSchool.Simulation;
|
||||
/// </summary>
|
||||
public static class ClockSpeed
|
||||
{
|
||||
/// <summary>×½, ×1, ×2, ×3, ×4.</summary>
|
||||
public static ReadOnlySpan<double> Multipliers => [0.5d, 1d, 2d, 3d, 4d];
|
||||
/// <summary>×½, ×1, ×2, ×5, ×10.</summary>
|
||||
public static ReadOnlySpan<double> Multipliers => [0.5d, 1d, 2d, 5d, 10d];
|
||||
|
||||
/// <summary>Index of ×1, the speed a school starts at.</summary>
|
||||
public const int DefaultIndex = 1;
|
||||
@@ -18,4 +18,22 @@ public static class ClockSpeed
|
||||
|
||||
/// <summary>Multiplier for a validated index; out-of-range values fall back to ×1.</summary>
|
||||
public static double MultiplierAt(int index) => IsValid(index) ? Multipliers[index] : Multipliers[DefaultIndex];
|
||||
|
||||
/// <summary>
|
||||
/// Calendar impulses between heavy-system ticks. ×5 and ×10 stride so walking and needs keep
|
||||
/// one game minute per heavy step instead of twenty tiny ones per second.
|
||||
/// </summary>
|
||||
public static int HeavySystemsStride(int speedIndex) => speedIndex switch
|
||||
{
|
||||
3 => 4,
|
||||
4 => 2,
|
||||
_ => 1,
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Game minutes passed into presence, needs and learning on a heavy tick. High speeds use a
|
||||
/// fixed one-minute quantum; lower speeds pass the impulse's own advance.
|
||||
/// </summary>
|
||||
public static double HeavyGameMinutes(int speedIndex, double impulseMinutes) =>
|
||||
speedIndex is 3 or 4 ? 1d : impulseMinutes;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user