Keep defender-victim opinions as allies after a quarrel.

The clash penalty applied to every pair except defender looking at the victim, so the person being helped disliked the defender like a second enemy.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Leonid Pershin
2026-08-20 18:15:55 +03:00
co-authored by Cursor
parent 15017ad9a6
commit 9972b30257
4 changed files with 83 additions and 5 deletions
@@ -230,6 +230,34 @@ public class QuarrelFightTests
}
}
[Fact]
public void Defender_AndVictim_OpinionsMoveAsAllies()
{
var (school, pupils) = ThreePupilsOnBreak();
using (school)
{
var bully = pupils[0];
var victim = pupils[1];
var defender = pupils[2];
OpinionStore.Set(bully, victim.Id, -55);
OpinionStore.Set(victim, bully.Id, -55);
OpinionStore.Set(defender, victim.Id, 70);
PlaceAt(school, bully.Id, "corridor-1");
PlaceAt(school, victim.Id, "corridor-1");
PlaceAt(school, defender.Id, "corridor-1");
Assert.True(school.TryStartAction(bully.Id, TalkActions.Quarrel));
TickWhile(school, personId => ActivityOf(school, personId) == TalkActions.Quarrel, bully.Id, victim.Id, defender.Id);
Assert.True((OpinionStore.Get(defender, victim.Id) ?? 0) > 70);
Assert.True((OpinionStore.Get(victim, defender.Id) ?? 0) > 0);
Assert.True((OpinionStore.Get(defender, bully.Id) ?? 0) < 0);
Assert.True((OpinionStore.Get(victim, bully.Id) ?? 0) < -55);
Assert.True((OpinionStore.Get(bully, victim.Id) ?? 0) < -55);
Assert.True((OpinionStore.Get(bully, defender.Id) ?? 0) < 0);
}
}
private static (School School, Person First, Person Second) TwoPupilsOnBreak()
{
var (catalog, map) = Vanilla();