Add EventDef notices, morning and lesson bells, and info toasts.
Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -225,6 +225,10 @@ internal sealed class GameLoopService(
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HandleClockCommand(skipEmpty.PlayerId, skipEmpty.NormalizedUserName, new WorkerCommand.SkipEmpty());
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break;
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case GameCommand.DismissNotice dismiss:
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RouteOpenSchool(dismiss.PlayerId, new WorkerCommand.DismissNotice(dismiss.NoticeId));
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break;
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case GameCommand.ReloadSaves reload:
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await HandleReloadAsync(reload).ConfigureAwait(false);
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break;
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