Add EventDef notices, morning and lesson bells, and info toasts.
Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -180,6 +180,11 @@ internal sealed class GameSocketHandler(
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break;
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case MessageType.ClientDismissNotice:
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var dismiss = ProtocolCodec.ReadDismissNotice(frame);
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commands.Enqueue(new GameCommand.DismissNotice(client.PlayerId, dismiss.Id));
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break;
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default:
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logger.LogDebug(
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"Ignoring unexpected frame 0x{MessageType:X2} from client {PlayerId}.",
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