Enhance protocol and simulation features with activity tracking and behavior definitions
- Updated protocol documentation to include new `activity` and `activityLabel` fields in the person card response, reflecting real-time activity status. - Introduced `BehaviorDef` to define behavior rules, including need thresholds and lesson skill gains, enhancing AI decision-making. - Revised the `DefCatalog` to incorporate behavior definitions and updated validation logic to ensure proper behavior handling. - Enhanced the simulation to manage presence and activity states, allowing for more dynamic interactions within the school environment. - Updated tests to validate the new activity tracking and behavior functionalities, ensuring robust performance and reliability. - Improved localization strings to support new activity and behavior features, enhancing user experience.
This commit is contained in:
@@ -0,0 +1,53 @@
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using HSchool.Content;
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namespace HSchool.Ai;
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/// <summary>One in-progress action. <see cref="ActionId"/> is null when the person is idle.</summary>
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public readonly record struct ActivityProgress(string? ActionId, string? Thing, float RemainingMinutes)
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{
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public static ActivityProgress Idle { get; } = new(null, null, 0f);
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public bool IsActive => ActionId is not null;
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}
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/// <summary>
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/// Start, countdown and refill for one action. Occupancy is a count check — two people cannot
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/// take the last chair. Simulation copies this onto components; the library has no world.
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/// </summary>
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public static class ActionStepper
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{
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public static ActivityProgress Begin(ActionDef def)
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{
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ArgumentNullException.ThrowIfNull(def);
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var thing = string.IsNullOrWhiteSpace(def.Thing) ? null : def.Thing;
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return new ActivityProgress(def.DefName, thing, def.Minutes);
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}
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public static ActivityProgress Advance(ActivityProgress activity, float minutes, out bool completed)
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{
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if (!activity.IsActive)
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{
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completed = false;
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return activity;
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}
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var left = activity.RemainingMinutes - minutes;
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if (left <= 0f)
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{
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completed = true;
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return ActivityProgress.Idle;
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}
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completed = false;
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return activity with { RemainingMinutes = left };
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}
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public static bool CanOccupy(int available, int occupied) => occupied < available;
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public static float ApplyNeedGain(float current, ActionDef action, NeedDef need)
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{
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ArgumentNullException.ThrowIfNull(action);
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ArgumentNullException.ThrowIfNull(need);
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return Math.Clamp(current + action.NeedGain, need.Min, need.Max);
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}
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}
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@@ -12,8 +12,6 @@ public readonly record struct DayPlan(DateOnly Day, DateTime? AppearAt, DateTime
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public static class DayPlans
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{
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private const int ExtraRollMax = 7;
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public static DayPlan Build(
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DefCatalog catalog,
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WalkGraph walks,
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@@ -111,7 +109,15 @@ public static class DayPlans
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private static int SlackMinutes(DefCatalog catalog, Person person, int schoolSeed, DateOnly day)
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{
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var rng = new Random(Seed.Mix(schoolSeed, person.Id, day.DayNumber, Seed.CommuteSalt));
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var extra = rng.Next(0, ExtraRollMax);
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var min = 0;
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var max = 6;
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if (catalog.BehaviorRules is { } rules)
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{
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min = rules.CommuteSlackMin;
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max = rules.CommuteSlackMax;
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}
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var extra = rng.Next(min, max + 1);
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foreach (var name in person.Traits)
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{
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if (catalog.Traits.TryGetValue(name, out var trait))
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@@ -264,6 +264,8 @@ export interface PersonCard {
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readonly skills: readonly LabeledStat[];
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readonly traits: readonly DefLabel[];
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readonly needs: readonly NeedStat[];
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readonly activity: string | null;
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readonly activityLabel: string | null;
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readonly family: {
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readonly parents: readonly PersonRel[];
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readonly children: readonly PersonRel[];
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@@ -577,6 +577,12 @@ body {
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color: var(--text-muted);
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}
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.people__card-place,
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.people__card-activity {
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margin: 4px 0 0;
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color: var(--text-muted);
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}
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.people__section {
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margin-top: 10px;
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}
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@@ -40,6 +40,9 @@ export function renderPersonCard(
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if (place !== undefined && place.length > 0) {
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parent.append(el('p', { class: 'people__card-place', text: place }));
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}
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if (card.activityLabel !== null && card.activityLabel.length > 0) {
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parent.append(el('p', { class: 'people__card-activity', text: card.activityLabel }));
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}
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appendPairs(parent, t('peopleBody'), card.body);
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appendPairs(parent, t('peopleSkills'), card.skills);
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appendTags(parent, t('peopleTraits'), card.traits.map((row) => row.label));
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@@ -311,6 +311,7 @@ public sealed class CatalogLoader
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var staffing = new Dictionary<string, StaffingDef>(StringComparer.Ordinal);
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var dayFrames = new Dictionary<string, DayFrameDef>(StringComparer.Ordinal);
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var holidays = new Dictionary<string, HolidayDef>(StringComparer.Ordinal);
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var behavior = new Dictionary<string, BehaviorDef>(StringComparer.Ordinal);
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foreach (var (key, json) in resolved)
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{
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@@ -367,6 +368,9 @@ public sealed class CatalogLoader
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case DefKind.Holiday:
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holidays[key.Name] = Jsonc.Deserialize<HolidayDef>(json);
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break;
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case DefKind.Behavior:
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behavior[key.Name] = Jsonc.Deserialize<BehaviorDef>(json);
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break;
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}
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}
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@@ -389,6 +393,7 @@ public sealed class CatalogLoader
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staffing,
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dayFrames,
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holidays,
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behavior,
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ru,
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en);
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}
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@@ -25,6 +25,7 @@ public sealed class DefCatalog
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IReadOnlyDictionary<string, StaffingDef> staffing,
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IReadOnlyDictionary<string, DayFrameDef> dayFrames,
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IReadOnlyDictionary<string, HolidayDef> holidays,
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IReadOnlyDictionary<string, BehaviorDef> behavior,
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IReadOnlyDictionary<string, string> ru,
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IReadOnlyDictionary<string, string> en)
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{
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@@ -46,18 +47,22 @@ public sealed class DefCatalog
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Staffing = staffing;
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DayFrames = dayFrames;
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Holidays = holidays;
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Behavior = behavior;
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_ru = ru;
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_en = en;
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AnyNeedDecays = needs.Values.Any(need => !need.Abstract && need.DecayPerHour > 0f);
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AnyNeedRestoredOffCampus = needs.Values.Any(need => !need.Abstract && need.RestoredOffCampus);
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}
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/// <summary>
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/// Whether any need in these packs actually drains. Core ships every rate at zero until
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/// something can refill them, and walking every person twenty times a second to subtract
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/// nothing is the kind of work that multiplies by six schools.
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/// Whether any need in these packs actually drains. Walking every person twenty times a
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/// second to subtract nothing is the kind of work that multiplies by six schools.
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/// </summary>
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public bool AnyNeedDecays { get; }
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/// <summary>Whether any need snaps to max off campus. Sleep does; hunger does not.</summary>
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public bool AnyNeedRestoredOffCampus { get; }
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public IReadOnlyList<string> PackIds { get; }
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public IReadOnlyDictionary<string, ActionDef> Actions { get; }
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@@ -94,12 +99,17 @@ public sealed class DefCatalog
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public IReadOnlyDictionary<string, HolidayDef> Holidays { get; }
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public IReadOnlyDictionary<string, BehaviorDef> Behavior { get; }
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/// <summary>The one concrete staffing ruleset, or null when a pack has not defined it.</summary>
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public StaffingDef? StaffingRules => Staffing.Values.FirstOrDefault(def => !def.Abstract);
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/// <summary>The one concrete day frame, or null when a pack has not defined it.</summary>
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public DayFrameDef? DayFrame => DayFrames.Values.FirstOrDefault(def => !def.Abstract);
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/// <summary>The one concrete behaviour ruleset, or null when a pack has not defined it.</summary>
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public BehaviorDef? BehaviorRules => Behavior.Values.FirstOrDefault(def => !def.Abstract);
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private readonly IReadOnlyDictionary<string, string> _ru;
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private readonly IReadOnlyDictionary<string, string> _en;
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@@ -124,6 +134,7 @@ public sealed class DefCatalog
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DefKind.Staffing => Staffing.GetValueOrDefault(defName),
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DefKind.DayFrame => DayFrames.GetValueOrDefault(defName),
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DefKind.Holiday => Holidays.GetValueOrDefault(defName),
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DefKind.Behavior => Behavior.GetValueOrDefault(defName),
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_ => null,
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};
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@@ -201,6 +212,7 @@ public sealed class DefCatalog
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StaffingDef => DefKind.Staffing,
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DayFrameDef => DefKind.DayFrame,
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HolidayDef => DefKind.Holiday,
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BehaviorDef => DefKind.Behavior,
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_ => throw new ArgumentOutOfRangeException(nameof(def)),
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};
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@@ -19,6 +19,7 @@ public enum DefKind
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Staffing,
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DayFrame,
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Holiday,
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Behavior,
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}
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/// <summary>Shared JSONC fields. Kind comes from the folder under <c>defs/</c>, not from the file.</summary>
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@@ -31,7 +32,29 @@ public abstract class Def
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public bool Abstract { get; init; }
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}
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public sealed class ActionDef : Def;
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public sealed class ActionDef : Def
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{
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/// <summary>RoomDef or TerritoryDef where this is done. Required on concrete actions.</summary>
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public string? Room { get; init; }
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/// <summary>Thing occupied for the duration. Null means the room itself is enough.</summary>
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public string? Thing { get; init; }
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/// <summary>Game minutes the action takes. Applied in full when it completes.</summary>
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public float Minutes { get; init; }
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/// <summary>NeedDef refilled on completion. Null for walks and other leisure with no refill.</summary>
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public string? Need { get; init; }
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/// <summary>Added to the need in one shot when the action finishes, then clamped to min–max.</summary>
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public float NeedGain { get; init; }
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/// <summary>Empty means every role. Values are <see cref="PersonRoles"/> ids.</summary>
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public IReadOnlyList<string> Roles { get; init; } = [];
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/// <summary>Leisure weight. Zero means phase 21 will not pick this for fun — only for a need.</summary>
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public float Weight { get; init; }
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}
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public sealed class ThingDef : Def
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{
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@@ -15,6 +15,25 @@ public sealed class MapLayout
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public static MapLayout Parse(string jsonc, string? source = null) =>
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Jsonc.Deserialize<MapLayout>(Jsonc.Parse(jsonc, source));
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/// <summary>RoomDef or TerritoryDef of this node, or null when the id is not on the map.</summary>
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public string? NodeDef(string nodeId)
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{
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if (Territory is { } territory && territory.Id.Equals(nodeId, StringComparison.Ordinal))
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{
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return territory.Def;
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}
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foreach (var room in Rooms)
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{
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if (room.Id.Equals(nodeId, StringComparison.Ordinal))
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{
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return room.Def;
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}
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}
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return null;
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}
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}
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public sealed class TerritoryNode
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@@ -113,6 +113,9 @@ internal static class PackPaths
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case "holidays":
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kind = DefKind.Holiday;
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return true;
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case "behavior":
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kind = DefKind.Behavior;
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return true;
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default:
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kind = default;
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return false;
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@@ -49,6 +49,16 @@ internal static class PeopleDefValidator
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ValidateHoliday(holiday);
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}
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foreach (var action in catalog.Actions.Values)
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{
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ValidateAction(action, catalog);
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}
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foreach (var behavior in catalog.Behavior.Values)
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{
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ValidateBehavior(behavior);
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}
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if (catalog.Staffing.Values.Count(def => !def.Abstract) > 1)
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{
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throw new ContentLoadException("A catalog may only have one concrete StaffingDef.");
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@@ -59,6 +69,11 @@ internal static class PeopleDefValidator
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throw new ContentLoadException("A catalog may only have one concrete DayFrameDef.");
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}
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if (catalog.Behavior.Values.Count(def => !def.Abstract) > 1)
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{
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throw new ContentLoadException("A catalog may only have one concrete BehaviorDef.");
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}
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RequireBuildInputs(catalog);
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}
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@@ -373,6 +388,93 @@ internal static class PeopleDefValidator
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}
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}
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private static void ValidateAction(ActionDef action, DefCatalog catalog)
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{
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if (action.Abstract)
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{
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return;
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}
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if (string.IsNullOrWhiteSpace(action.Room))
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{
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throw new ContentLoadException($"ActionDef '{action.DefName}' needs a room.");
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}
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var roomKnown = catalog.Rooms.TryGetValue(action.Room, out var room) && !room.Abstract;
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var territoryKnown = catalog.Territories.TryGetValue(action.Room, out var territory) && !territory.Abstract;
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if (!roomKnown && !territoryKnown)
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{
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throw new ContentLoadException($"ActionDef '{action.DefName}' references unknown room '{action.Room}'.");
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}
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if (action.Minutes <= 0)
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{
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throw new ContentLoadException($"ActionDef '{action.DefName}' minutes must be positive.");
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}
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if (action.Weight < 0)
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{
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throw new ContentLoadException($"ActionDef '{action.DefName}' weight cannot be negative.");
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}
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if (!string.IsNullOrWhiteSpace(action.Thing))
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{
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if (!catalog.Things.TryGetValue(action.Thing, out var thing) || thing.Abstract)
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{
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throw new ContentLoadException($"ActionDef '{action.DefName}' references unknown ThingDef '{action.Thing}'.");
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}
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}
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if (string.IsNullOrWhiteSpace(action.Need))
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{
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if (action.NeedGain != 0)
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{
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throw new ContentLoadException($"ActionDef '{action.DefName}' has needGain without a need.");
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}
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}
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else if (!catalog.Needs.TryGetValue(action.Need, out var need) || need.Abstract)
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{
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throw new ContentLoadException($"ActionDef '{action.DefName}' references unknown NeedDef '{action.Need}'.");
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}
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foreach (var role in action.Roles)
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{
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if (!PersonRoles.IsKnown(role))
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{
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throw new ContentLoadException($"ActionDef '{action.DefName}' has unknown role '{role}'.");
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}
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}
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}
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private static void ValidateBehavior(BehaviorDef behavior)
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{
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if (behavior.Abstract)
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{
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return;
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}
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if (behavior.NeedThreshold < 0f || behavior.NeedThreshold > 1f)
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{
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throw new ContentLoadException($"BehaviorDef '{behavior.DefName}' needThreshold must be 0–1.");
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}
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if (behavior.LessonSkillPerHour < 0f)
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{
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throw new ContentLoadException($"BehaviorDef '{behavior.DefName}' lessonSkillPerHour cannot be negative.");
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}
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if (behavior.SwitchMargin < 0f)
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{
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throw new ContentLoadException($"BehaviorDef '{behavior.DefName}' switchMargin cannot be negative.");
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}
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if (behavior.CommuteSlackMin < 0 || behavior.CommuteSlackMax < behavior.CommuteSlackMin)
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{
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throw new ContentLoadException(
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$"BehaviorDef '{behavior.DefName}' commute slack must be a non-negative range with min ≤ max.");
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}
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}
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private static void ValidateHoliday(HolidayDef holiday)
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{
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if (holiday.Abstract)
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@@ -201,6 +201,28 @@ public sealed class StaffingDef : Def
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public float WeeksPerMonth { get; init; }
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}
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/// <summary>
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/// One school's behaviour numbers: when a need is urgent, how fast lessons teach, commute slack,
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/// and how much a new goal must beat the current one before a person switches. A catalog may have
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/// only one concrete ruleset.
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/// </summary>
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public sealed class BehaviorDef : Def
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{
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/// <summary>A need at or below this value is urgent. Phase 21 turns that into a goal weight.</summary>
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public float NeedThreshold { get; init; }
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/// <summary>Skill points a lesson adds per game hour, before traits and need state. Unused until phase 21.</summary>
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public float LessonSkillPerHour { get; init; }
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/// <summary>Inclusive range of extra commute minutes rolled per person per day.</summary>
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public int CommuteSlackMin { get; init; }
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public int CommuteSlackMax { get; init; }
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/// <summary>A new goal must beat the current one by this much before the person switches.</summary>
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public float SwitchMargin { get; init; }
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}
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public enum BodyAttributeKind
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{
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Number,
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@@ -252,6 +274,12 @@ public sealed class NeedDef : Def
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public float Min { get; init; }
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public float Max { get; init; } = 1;
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/// <summary>
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/// When true, this need snaps to <see cref="Max"/> off campus instead of draining. Sleep
|
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/// restores overnight; hunger does not keep falling at home.
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/// </summary>
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public bool RestoredOffCampus { get; init; }
|
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}
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public sealed class CaseTable
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|
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@@ -35,4 +35,43 @@ public static class RoomOccupancy
|
||||
|
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return (int)Math.Clamp(pupilSlots, 0, ushort.MaxValue);
|
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}
|
||||
|
||||
/// <summary>
|
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/// How many of <paramref name="thing"/> this node holds. Homeroom seats count as that many
|
||||
/// of <see cref="RoomDef.SeatThing"/>; other rooms sum matching slot fills.
|
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/// </summary>
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public static int ThingCount(DefCatalog catalog, MapLayout map, string nodeId, string thing)
|
||||
{
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ArgumentNullException.ThrowIfNull(catalog);
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ArgumentNullException.ThrowIfNull(map);
|
||||
|
||||
foreach (var room in map.Rooms)
|
||||
{
|
||||
if (!room.Id.Equals(nodeId, StringComparison.Ordinal))
|
||||
{
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||||
continue;
|
||||
}
|
||||
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||||
var count = 0;
|
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if (catalog.Rooms.TryGetValue(room.Def, out var def)
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&& def.Homeroom
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&& !string.IsNullOrWhiteSpace(def.SeatThing)
|
||||
&& def.SeatThing.Equals(thing, StringComparison.Ordinal))
|
||||
{
|
||||
count += room.Seats > 0 ? Quantity(room.Seats) : Quantity(def.DefaultSeats);
|
||||
}
|
||||
|
||||
foreach (var fill in room.Slots)
|
||||
{
|
||||
if (fill.Thing.Equals(thing, StringComparison.Ordinal))
|
||||
{
|
||||
count += Quantity(fill.Count);
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -59,6 +59,8 @@ internal sealed record PersonCardResponse(
|
||||
IReadOnlyList<LabeledStatResponse> Skills,
|
||||
IReadOnlyList<DefLabelResponse> Traits,
|
||||
IReadOnlyList<NeedStatResponse> Needs,
|
||||
string? Activity,
|
||||
string? ActivityLabel,
|
||||
PersonFamilyResponse Family);
|
||||
|
||||
internal sealed record LabeledStatResponse(string Id, string Label, string Value);
|
||||
|
||||
@@ -14,6 +14,9 @@ internal static class PersonCardReader
|
||||
private static readonly QueryDescription IdentityAndNeeds =
|
||||
new QueryDescription().WithAll<PersonIdentity, PersonNeeds>();
|
||||
|
||||
private static readonly QueryDescription IdentityAndActivity =
|
||||
new QueryDescription().WithAll<PersonIdentity, PersonActivity>();
|
||||
|
||||
public static PersonCardResponse? Read(School school, string personId, string locale)
|
||||
{
|
||||
var roster = school.Roster;
|
||||
@@ -42,6 +45,17 @@ internal static class PersonCardReader
|
||||
}
|
||||
|
||||
var needs = LiveNeeds(school.World, personId) ?? person.Needs;
|
||||
var activityId = LiveActivity(school.World, personId);
|
||||
string? activityLabel = null;
|
||||
if (activityId is not null && catalog is not null && catalog.Actions.TryGetValue(activityId, out var action))
|
||||
{
|
||||
activityLabel = catalog.Label(locale, action);
|
||||
}
|
||||
else if (activityId is not null)
|
||||
{
|
||||
activityLabel = activityId;
|
||||
}
|
||||
|
||||
return new PersonCardResponse(
|
||||
person.Id,
|
||||
person.Name.Full,
|
||||
@@ -61,6 +75,8 @@ internal static class PersonCardReader
|
||||
Skills(person, catalog, locale),
|
||||
Traits(person, catalog, locale),
|
||||
Needs(needs, catalog, locale),
|
||||
activityId,
|
||||
activityLabel,
|
||||
Family(roster, person));
|
||||
}
|
||||
|
||||
@@ -77,6 +93,20 @@ internal static class PersonCardReader
|
||||
return found;
|
||||
}
|
||||
|
||||
private static string? LiveActivity(World world, string personId)
|
||||
{
|
||||
string? found = null;
|
||||
var query = IdentityAndActivity;
|
||||
world.Query(in query, (ref PersonIdentity identity, ref PersonActivity activity) =>
|
||||
{
|
||||
if (identity.Id.Equals(personId, StringComparison.Ordinal) && activity.IsActive)
|
||||
{
|
||||
found = activity.ActionId;
|
||||
}
|
||||
});
|
||||
return found;
|
||||
}
|
||||
|
||||
private static IReadOnlyList<LabeledStatResponse> Body(Person person, DefCatalog? catalog, string locale)
|
||||
{
|
||||
var rows = new List<LabeledStatResponse>();
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
[
|
||||
{
|
||||
"defName": "EatLunch",
|
||||
"room": "Cafeteria",
|
||||
"thing": "Chair",
|
||||
"minutes": 15,
|
||||
"need": "Hunger",
|
||||
"needGain": 0.5,
|
||||
"roles": ["student", "staff"],
|
||||
"weight": 0,
|
||||
},
|
||||
{
|
||||
"defName": "UseToilet",
|
||||
"room": "Restroom",
|
||||
"minutes": 4,
|
||||
"need": "Toilet",
|
||||
"needGain": 1,
|
||||
"roles": ["student", "staff"],
|
||||
"weight": 0,
|
||||
},
|
||||
{
|
||||
"defName": "RecessRest",
|
||||
"room": "Corridor",
|
||||
"minutes": 10,
|
||||
"roles": ["student", "staff"],
|
||||
"weight": 2,
|
||||
},
|
||||
{
|
||||
"defName": "Chat",
|
||||
"room": "Corridor",
|
||||
"minutes": 8,
|
||||
"need": "Social",
|
||||
"needGain": 0.4,
|
||||
"roles": ["student", "staff"],
|
||||
"weight": 3,
|
||||
},
|
||||
{
|
||||
"defName": "WalkCorridor",
|
||||
"room": "Corridor",
|
||||
"minutes": 3,
|
||||
"roles": ["student", "staff"],
|
||||
"weight": 1,
|
||||
},
|
||||
{
|
||||
"defName": "WalkYard",
|
||||
"room": "SchoolYard",
|
||||
"minutes": 5,
|
||||
"roles": ["student", "staff"],
|
||||
"weight": 1,
|
||||
},
|
||||
]
|
||||
@@ -1 +1 @@
|
||||
{ "defName": "Sit" }
|
||||
{ "defName": "Sit", "abstract": true }
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"defName": "Behavior",
|
||||
// A need at or below this is urgent. Phase 21 turns that into a goal weight.
|
||||
"needThreshold": 0.35,
|
||||
// Skill points a lesson adds per game hour, before traits and need state.
|
||||
"lessonSkillPerHour": 0.05,
|
||||
// Inclusive extra commute minutes. 0–6 matches the previous hardcoded roll so
|
||||
// the same seed still arrives at the same minute.
|
||||
"commuteSlackMin": 0,
|
||||
"commuteSlackMax": 6,
|
||||
"switchMargin": 0.15,
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
[
|
||||
{ "defName": "Sleep", "initial": 1, "decayPerHour": 0, "min": 0, "max": 1 },
|
||||
{ "defName": "Hunger", "initial": 1, "decayPerHour": 0, "min": 0, "max": 1 },
|
||||
{ "defName": "Toilet", "initial": 1, "decayPerHour": 0, "min": 0, "max": 1 },
|
||||
{ "defName": "Social", "initial": 1, "decayPerHour": 0, "min": 0, "max": 1 },
|
||||
{ "defName": "Sleep", "initial": 1, "decayPerHour": 0.05, "min": 0, "max": 1, "restoredOffCampus": true },
|
||||
{ "defName": "Hunger", "initial": 1, "decayPerHour": 0.1, "min": 0, "max": 1 },
|
||||
{ "defName": "Toilet", "initial": 1, "decayPerHour": 0.15, "min": 0, "max": 1 },
|
||||
{ "defName": "Social", "initial": 1, "decayPerHour": 0.08, "min": 0, "max": 1 },
|
||||
]
|
||||
|
||||
@@ -1,5 +1,12 @@
|
||||
{
|
||||
"Sit": "Sit",
|
||||
"EatLunch": "Lunch",
|
||||
"UseToilet": "Restroom",
|
||||
"RecessRest": "Recess",
|
||||
"Chat": "Chat",
|
||||
"WalkCorridor": "Walk the corridor",
|
||||
"WalkYard": "Walk the yard",
|
||||
"Behavior": "Behavior rules",
|
||||
"Chair": "Chair",
|
||||
"DirectorsChair": "Principal's chair",
|
||||
"Desk": "Desk",
|
||||
|
||||
@@ -1,5 +1,12 @@
|
||||
{
|
||||
"Sit": "Сесть",
|
||||
"EatLunch": "Обед",
|
||||
"UseToilet": "Туалет",
|
||||
"RecessRest": "Перемена",
|
||||
"Chat": "Разговор",
|
||||
"WalkCorridor": "Прогулка по коридору",
|
||||
"WalkYard": "Прогулка во дворе",
|
||||
"Behavior": "Правила поведения",
|
||||
"Chair": "Стул",
|
||||
"DirectorsChair": "Кресло директора",
|
||||
"Desk": "Стол",
|
||||
|
||||
@@ -0,0 +1,160 @@
|
||||
using Arch.Core;
|
||||
using HSchool.Ai;
|
||||
using HSchool.Content;
|
||||
|
||||
namespace HSchool.Simulation;
|
||||
|
||||
/// <summary>
|
||||
/// Starts and ticks actions on World entities. Rules live in <see cref="ActionStepper"/>; this
|
||||
/// adapter copies them onto components and counts occupied things at a node.
|
||||
/// </summary>
|
||||
internal static class ActivitySystem
|
||||
{
|
||||
private static readonly QueryDescription People =
|
||||
new QueryDescription().WithAll<PersonIdentity, PersonRoles, PersonNeeds, Presence, PersonActivity>();
|
||||
|
||||
public static bool TryStart(School school, string personId, string actionId)
|
||||
{
|
||||
if (school.Catalog is null || school.Map is null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!school.Catalog.Actions.TryGetValue(actionId, out var action) || action.Abstract)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var started = false;
|
||||
var world = school.World;
|
||||
world.Query(
|
||||
in People,
|
||||
(ref PersonIdentity identity, ref PersonRoles roles, ref Presence presence, ref PersonActivity activity) =>
|
||||
{
|
||||
if (started || !identity.Id.Equals(personId, StringComparison.Ordinal))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (activity.IsActive || presence.NodeId is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!RoleFits(action, roles))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var location = school.Map.NodeDef(presence.NodeId);
|
||||
if (location is null || !location.Equals(action.Room, StringComparison.Ordinal))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(action.Thing))
|
||||
{
|
||||
var available = RoomOccupancy.ThingCount(school.Catalog, school.Map, presence.NodeId, action.Thing);
|
||||
var occupied = Occupied(school, presence.NodeId, action.Thing);
|
||||
if (!ActionStepper.CanOccupy(available, occupied))
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
var next = ActionStepper.Begin(action);
|
||||
activity = new PersonActivity(next.ActionId, next.Thing, next.RemainingMinutes);
|
||||
started = true;
|
||||
});
|
||||
return started;
|
||||
}
|
||||
|
||||
public static void Apply(School school, double gameMinutes)
|
||||
{
|
||||
if (school.Catalog is null || gameMinutes <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var catalog = school.Catalog;
|
||||
var minutes = (float)gameMinutes;
|
||||
var world = school.World;
|
||||
world.Query(in People, (ref PersonNeeds needs, ref Presence presence, ref PersonActivity activity) =>
|
||||
{
|
||||
if (!activity.IsActive)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!presence.IsOnCampus || activity.ActionId is null || !catalog.Actions.TryGetValue(activity.ActionId, out var action))
|
||||
{
|
||||
activity = PersonActivity.Idle;
|
||||
return;
|
||||
}
|
||||
|
||||
var next = ActionStepper.Advance(
|
||||
new ActivityProgress(activity.ActionId, activity.Thing, activity.RemainingMinutes),
|
||||
minutes,
|
||||
out var completed);
|
||||
if (!completed)
|
||||
{
|
||||
activity = new PersonActivity(next.ActionId, next.Thing, next.RemainingMinutes);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(action.Need)
|
||||
&& catalog.Needs.TryGetValue(action.Need, out var need)
|
||||
&& needs.Values.TryGetValue(action.Need, out var current))
|
||||
{
|
||||
needs.Values[action.Need] = ActionStepper.ApplyNeedGain(current, action, need);
|
||||
}
|
||||
|
||||
activity = PersonActivity.Idle;
|
||||
});
|
||||
}
|
||||
|
||||
private static int Occupied(School school, string nodeId, string thing)
|
||||
{
|
||||
var occupied = 0;
|
||||
var world = school.World;
|
||||
world.Query(in People, (ref Presence presence, ref PersonActivity activity) =>
|
||||
{
|
||||
if (activity.IsActive
|
||||
&& presence.NodeId is not null
|
||||
&& presence.NodeId.Equals(nodeId, StringComparison.Ordinal)
|
||||
&& thing.Equals(activity.Thing, StringComparison.Ordinal))
|
||||
{
|
||||
occupied++;
|
||||
}
|
||||
});
|
||||
return occupied;
|
||||
}
|
||||
|
||||
private static bool RoleFits(ActionDef action, PersonRoles roles)
|
||||
{
|
||||
if (action.Roles.Count == 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
foreach (var role in action.Roles)
|
||||
{
|
||||
if (role.Equals(HSchool.Content.PersonRoles.Student, StringComparison.OrdinalIgnoreCase) && roles.IsStudent)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (role.Equals(HSchool.Content.PersonRoles.Staff, StringComparison.OrdinalIgnoreCase) && roles.IsStaff)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (role.Equals(HSchool.Content.PersonRoles.Parent, StringComparison.OrdinalIgnoreCase) && roles.IsParent)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -22,6 +22,17 @@ public readonly record struct PersonTraits(IReadOnlyList<string> Ids);
|
||||
/// <summary>Live need values. The dictionary is mutated in place as the clock advances.</summary>
|
||||
public readonly record struct PersonNeeds(Dictionary<string, float> Values);
|
||||
|
||||
/// <summary>
|
||||
/// The action this person is carrying out. Occupies <see cref="Thing"/> until it finishes.
|
||||
/// Idle when <see cref="ActionId"/> is null.
|
||||
/// </summary>
|
||||
public readonly record struct PersonActivity(string? ActionId, string? Thing, float RemainingMinutes)
|
||||
{
|
||||
public static PersonActivity Idle { get; } = new(null, null, 0f);
|
||||
|
||||
public bool IsActive => ActionId is not null;
|
||||
}
|
||||
|
||||
public readonly record struct PersonRoles(
|
||||
bool IsStudent,
|
||||
bool IsStaff,
|
||||
|
||||
@@ -1,26 +1,49 @@
|
||||
using Arch.Core;
|
||||
using HSchool.Ai;
|
||||
using HSchool.Content;
|
||||
|
||||
namespace HSchool.Simulation;
|
||||
|
||||
/// <summary>
|
||||
/// Drains needs by <see cref="NeedDef.DecayPerHour"/> × simulated hours. Core ships decay at zero
|
||||
/// so this is a no-op until something exists that can refill them.
|
||||
/// Drains needs by <see cref="NeedDef.DecayPerHour"/> × simulated hours while the person is on
|
||||
/// campus. Off campus, needs do not drain and <see cref="NeedDef.RestoredOffCampus"/> snaps to max
|
||||
/// — sleep comes back overnight, hunger does not keep falling at home.
|
||||
/// </summary>
|
||||
public static class NeedDecay
|
||||
{
|
||||
private static readonly QueryDescription PeopleWithNeeds = new QueryDescription().WithAll<PersonNeeds>();
|
||||
private static readonly QueryDescription PeopleWithNeeds =
|
||||
new QueryDescription().WithAll<PersonNeeds, Presence>();
|
||||
|
||||
public static void Apply(World world, DefCatalog catalog, double gameMinutes)
|
||||
{
|
||||
if (gameMinutes <= 0 || !catalog.AnyNeedDecays)
|
||||
if (gameMinutes <= 0 || (!catalog.AnyNeedDecays && !catalog.AnyNeedRestoredOffCampus))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var hours = gameMinutes / 60d;
|
||||
world.Query(in PeopleWithNeeds, (ref PersonNeeds needs) =>
|
||||
world.Query(in PeopleWithNeeds, (ref PersonNeeds needs, ref Presence presence) =>
|
||||
{
|
||||
if (!presence.IsOnCampus)
|
||||
{
|
||||
foreach (var def in catalog.Needs.Values)
|
||||
{
|
||||
if (def.Abstract || !def.RestoredOffCampus || !needs.Values.ContainsKey(def.DefName))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
needs.Values[def.DefName] = def.Max;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!catalog.AnyNeedDecays)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var def in catalog.Needs.Values)
|
||||
{
|
||||
if (def.Abstract || !needs.Values.TryGetValue(def.DefName, out var current))
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace HSchool.Simulation;
|
||||
internal static class PresenceSystem
|
||||
{
|
||||
private static readonly QueryDescription People =
|
||||
new QueryDescription().WithAll<PersonIdentity, PersonRoles, PersonTraits, Presence>();
|
||||
new QueryDescription().WithAll<PersonIdentity, PersonRoles, PersonTraits, Presence, PersonActivity>();
|
||||
|
||||
public static void Apply(School school, double gameMinutes)
|
||||
{
|
||||
@@ -48,7 +48,7 @@ internal static class PresenceSystem
|
||||
{
|
||||
var rows = new List<PresenceSnapshot>();
|
||||
var world = school.World;
|
||||
world.Query(in People, (ref PersonIdentity identity, ref Presence presence) =>
|
||||
world.Query(in People, (ref PersonIdentity identity, ref Presence presence, ref PersonActivity activity) =>
|
||||
{
|
||||
rows.Add(new PresenceSnapshot(
|
||||
identity.Id,
|
||||
@@ -56,7 +56,10 @@ internal static class PresenceSystem
|
||||
presence.RemainingMinutes,
|
||||
presence.DestinationId,
|
||||
presence.HeadingHome,
|
||||
presence.Path));
|
||||
presence.Path,
|
||||
activity.ActionId,
|
||||
activity.Thing,
|
||||
activity.RemainingMinutes));
|
||||
});
|
||||
rows.Sort((left, right) => StringComparer.Ordinal.Compare(left.PersonId, right.PersonId));
|
||||
return rows;
|
||||
@@ -74,17 +77,19 @@ internal static class PresenceSystem
|
||||
var byId = saved
|
||||
.Where(row => !string.IsNullOrWhiteSpace(row.PersonId))
|
||||
.ToDictionary(row => row.PersonId, StringComparer.Ordinal);
|
||||
ForEachPerson(school, (person, _, ref presence) =>
|
||||
ForEachPerson(school, (person, _, ref presence, ref activity) =>
|
||||
{
|
||||
if (!byId.TryGetValue(person.Id, out var row))
|
||||
{
|
||||
presence = PlaceByDuty(school, person);
|
||||
activity = PersonActivity.Idle;
|
||||
return;
|
||||
}
|
||||
|
||||
if (row.NodeId is null)
|
||||
{
|
||||
presence = Presence.OffCampus;
|
||||
activity = PersonActivity.Idle;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -94,16 +99,20 @@ internal static class PresenceSystem
|
||||
row.DestinationId,
|
||||
row.HeadingHome,
|
||||
row.Path?.ToArray() ?? []);
|
||||
activity = string.IsNullOrWhiteSpace(row.ActionId)
|
||||
? PersonActivity.Idle
|
||||
: new PersonActivity(row.ActionId, row.ActionThing, row.ActionRemaining);
|
||||
});
|
||||
}
|
||||
|
||||
public static void PlaceMissingByDuty(School school)
|
||||
{
|
||||
ForEachPerson(school, (person, _, ref presence) =>
|
||||
ForEachPerson(school, (person, _, ref presence, ref activity) =>
|
||||
{
|
||||
if (!presence.IsOnCampus)
|
||||
{
|
||||
presence = PlaceByDuty(school, person);
|
||||
activity = PersonActivity.Idle;
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -323,7 +332,7 @@ internal static class PresenceSystem
|
||||
}
|
||||
|
||||
var world = school.World;
|
||||
world.Query(in People, (ref Presence presence) =>
|
||||
world.Query(in People, (ref Presence presence, ref PersonActivity activity) =>
|
||||
{
|
||||
if (presence.HeadingHome
|
||||
&& presence.NodeId is not null
|
||||
@@ -332,6 +341,7 @@ internal static class PresenceSystem
|
||||
&& presence.NodeId.Equals(yard, StringComparison.Ordinal))
|
||||
{
|
||||
presence = Presence.OffCampus;
|
||||
activity = PersonActivity.Idle;
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -349,17 +359,17 @@ internal static class PresenceSystem
|
||||
private static IReadOnlyList<Person> OrderedPeople(School school) =>
|
||||
school.Roster!.People.OrderBy(person => person.Id, StringComparer.Ordinal).ToArray();
|
||||
|
||||
private delegate void PersonAction(Person person, PersonIdentity identity, ref Presence presence);
|
||||
private delegate void PersonAction(Person person, PersonIdentity identity, ref Presence presence, ref PersonActivity activity);
|
||||
|
||||
private static void ForEachPerson(School school, PersonAction action)
|
||||
{
|
||||
var roster = school.Roster!.People.ToDictionary(person => person.Id, StringComparer.Ordinal);
|
||||
var world = school.World;
|
||||
world.Query(in People, (ref PersonIdentity identity, ref Presence presence) =>
|
||||
world.Query(in People, (ref PersonIdentity identity, ref Presence presence, ref PersonActivity activity) =>
|
||||
{
|
||||
if (roster.TryGetValue(identity.Id, out var person))
|
||||
{
|
||||
action(person, identity, ref presence);
|
||||
action(person, identity, ref presence, ref activity);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -371,4 +381,7 @@ public sealed record PresenceSnapshot(
|
||||
float RemainingMinutes,
|
||||
string? DestinationId,
|
||||
bool HeadingHome,
|
||||
IReadOnlyList<string> Path);
|
||||
IReadOnlyList<string> Path,
|
||||
string? ActionId = null,
|
||||
string? ActionThing = null,
|
||||
float ActionRemaining = 0f);
|
||||
|
||||
@@ -38,7 +38,8 @@ public static class RosterSpawner
|
||||
person.ClassId,
|
||||
person.Position,
|
||||
person.WorkplaceRoomId),
|
||||
Presence.OffCampus);
|
||||
Presence.OffCampus,
|
||||
PersonActivity.Idle);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -120,6 +120,14 @@ public sealed class School : IDisposable
|
||||
DecisionQueue.Clear();
|
||||
}
|
||||
|
||||
public bool TryStartAction(string personId, string actionId)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(personId);
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(actionId);
|
||||
return ActivitySystem.TryStart(this, personId, actionId);
|
||||
}
|
||||
|
||||
public void ConfigurePresence(int weekDays = 5, int maxDecisionsPerTick = 64, int maxSkipDays = 400)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
@@ -180,6 +188,7 @@ public sealed class School : IDisposable
|
||||
peopleChanged |= TryApplicantRefresh();
|
||||
PlanDay = null;
|
||||
LastDecisionSlot = null;
|
||||
NeedDecay.Apply(World, Catalog, (next.Value - before).TotalMinutes);
|
||||
return new SkipEmptyResult(SkipEmptyError.None, next.Value, peopleChanged);
|
||||
}
|
||||
|
||||
@@ -214,7 +223,7 @@ public sealed class School : IDisposable
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Runs one fixed step of the school: calendar, yearly intake, applicant refresh, then need decay.</summary>
|
||||
/// <summary>Runs one fixed step of the school: calendar, yearly intake, applicant refresh, presence, actions, then need decay.</summary>
|
||||
/// <returns><see langword="true"/> when the roster or the applicant pool changed this step.</returns>
|
||||
public bool Tick(double deltaTime, double gameMinutesPerRealSecond)
|
||||
{
|
||||
@@ -234,6 +243,7 @@ public sealed class School : IDisposable
|
||||
}
|
||||
|
||||
PresenceSystem.Apply(this, gameMinutes);
|
||||
ActivitySystem.Apply(this, gameMinutes);
|
||||
if (Catalog is not null)
|
||||
{
|
||||
NeedDecay.Apply(World, Catalog, gameMinutes);
|
||||
|
||||
Reference in New Issue
Block a user