Enhance protocol and simulation features with activity tracking and behavior definitions
- Updated protocol documentation to include new `activity` and `activityLabel` fields in the person card response, reflecting real-time activity status. - Introduced `BehaviorDef` to define behavior rules, including need thresholds and lesson skill gains, enhancing AI decision-making. - Revised the `DefCatalog` to incorporate behavior definitions and updated validation logic to ensure proper behavior handling. - Enhanced the simulation to manage presence and activity states, allowing for more dynamic interactions within the school environment. - Updated tests to validate the new activity tracking and behavior functionalities, ensuring robust performance and reliability. - Improved localization strings to support new activity and behavior features, enhancing user experience.
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@@ -311,6 +311,7 @@ public sealed class CatalogLoader
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var staffing = new Dictionary<string, StaffingDef>(StringComparer.Ordinal);
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var dayFrames = new Dictionary<string, DayFrameDef>(StringComparer.Ordinal);
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var holidays = new Dictionary<string, HolidayDef>(StringComparer.Ordinal);
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var behavior = new Dictionary<string, BehaviorDef>(StringComparer.Ordinal);
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foreach (var (key, json) in resolved)
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{
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@@ -367,6 +368,9 @@ public sealed class CatalogLoader
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case DefKind.Holiday:
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holidays[key.Name] = Jsonc.Deserialize<HolidayDef>(json);
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break;
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case DefKind.Behavior:
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behavior[key.Name] = Jsonc.Deserialize<BehaviorDef>(json);
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break;
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}
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}
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@@ -389,6 +393,7 @@ public sealed class CatalogLoader
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staffing,
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dayFrames,
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holidays,
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behavior,
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ru,
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en);
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}
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