Enhance protocol and simulation features with activity tracking and behavior definitions

- Updated protocol documentation to include new `activity` and `activityLabel` fields in the person card response, reflecting real-time activity status.
- Introduced `BehaviorDef` to define behavior rules, including need thresholds and lesson skill gains, enhancing AI decision-making.
- Revised the `DefCatalog` to incorporate behavior definitions and updated validation logic to ensure proper behavior handling.
- Enhanced the simulation to manage presence and activity states, allowing for more dynamic interactions within the school environment.
- Updated tests to validate the new activity tracking and behavior functionalities, ensuring robust performance and reliability.
- Improved localization strings to support new activity and behavior features, enhancing user experience.
This commit is contained in:
Leonid Pershin
2026-08-19 19:49:44 +03:00
parent 3c54f981b7
commit b135a9caad
42 changed files with 1134 additions and 59 deletions
+19
View File
@@ -15,6 +15,25 @@ public sealed class MapLayout
public static MapLayout Parse(string jsonc, string? source = null) =>
Jsonc.Deserialize<MapLayout>(Jsonc.Parse(jsonc, source));
/// <summary>RoomDef or TerritoryDef of this node, or null when the id is not on the map.</summary>
public string? NodeDef(string nodeId)
{
if (Territory is { } territory && territory.Id.Equals(nodeId, StringComparison.Ordinal))
{
return territory.Def;
}
foreach (var room in Rooms)
{
if (room.Id.Equals(nodeId, StringComparison.Ordinal))
{
return room.Def;
}
}
return null;
}
}
public sealed class TerritoryNode