Enhance protocol and simulation features with activity tracking and behavior definitions

- Updated protocol documentation to include new `activity` and `activityLabel` fields in the person card response, reflecting real-time activity status.
- Introduced `BehaviorDef` to define behavior rules, including need thresholds and lesson skill gains, enhancing AI decision-making.
- Revised the `DefCatalog` to incorporate behavior definitions and updated validation logic to ensure proper behavior handling.
- Enhanced the simulation to manage presence and activity states, allowing for more dynamic interactions within the school environment.
- Updated tests to validate the new activity tracking and behavior functionalities, ensuring robust performance and reliability.
- Improved localization strings to support new activity and behavior features, enhancing user experience.
This commit is contained in:
Leonid Pershin
2026-08-19 19:49:44 +03:00
parent 3c54f981b7
commit b135a9caad
42 changed files with 1134 additions and 59 deletions
@@ -22,6 +22,17 @@ public readonly record struct PersonTraits(IReadOnlyList<string> Ids);
/// <summary>Live need values. The dictionary is mutated in place as the clock advances.</summary>
public readonly record struct PersonNeeds(Dictionary<string, float> Values);
/// <summary>
/// The action this person is carrying out. Occupies <see cref="Thing"/> until it finishes.
/// Idle when <see cref="ActionId"/> is null.
/// </summary>
public readonly record struct PersonActivity(string? ActionId, string? Thing, float RemainingMinutes)
{
public static PersonActivity Idle { get; } = new(null, null, 0f);
public bool IsActive => ActionId is not null;
}
public readonly record struct PersonRoles(
bool IsStudent,
bool IsStaff,