Enhance protocol and simulation features with activity tracking and behavior definitions

- Updated protocol documentation to include new `activity` and `activityLabel` fields in the person card response, reflecting real-time activity status.
- Introduced `BehaviorDef` to define behavior rules, including need thresholds and lesson skill gains, enhancing AI decision-making.
- Revised the `DefCatalog` to incorporate behavior definitions and updated validation logic to ensure proper behavior handling.
- Enhanced the simulation to manage presence and activity states, allowing for more dynamic interactions within the school environment.
- Updated tests to validate the new activity tracking and behavior functionalities, ensuring robust performance and reliability.
- Improved localization strings to support new activity and behavior features, enhancing user experience.
This commit is contained in:
Leonid Pershin
2026-08-19 19:49:44 +03:00
parent 3c54f981b7
commit b135a9caad
42 changed files with 1134 additions and 59 deletions
@@ -0,0 +1,110 @@
using Arch.Core;
using HSchool.Ai;
using HSchool.Content;
namespace HSchool.Simulation.Tests;
public class NeedDecayTests
{
[Fact]
public void Hunger_DropsByDecayPerHourOnCampus()
{
var catalog = VanillaCatalog();
var hunger = catalog.Needs["Hunger"];
var world = World.Create();
try
{
world.Create(
new PersonNeeds(new Dictionary<string, float>(StringComparer.Ordinal) { ["Hunger"] = hunger.Initial }),
new Presence("cafeteria", 0f, "cafeteria", false, []));
NeedDecay.Apply(world, catalog, gameMinutes: 60);
var query = new QueryDescription().WithAll<PersonNeeds>();
world.Query(
in query,
(ref PersonNeeds needs) =>
Assert.Equal(hunger.Initial - hunger.DecayPerHour, needs.Values["Hunger"], precision: 4));
}
finally
{
World.Destroy(world);
}
}
[Fact]
public void Sleep_ReturnsToMaxOffCampus()
{
var catalog = VanillaCatalog();
var world = World.Create();
try
{
world.Create(
new PersonNeeds(new Dictionary<string, float>(StringComparer.Ordinal)
{
["Sleep"] = 0.2f,
["Hunger"] = 0.4f,
}),
Presence.OffCampus);
NeedDecay.Apply(world, catalog, gameMinutes: 60);
var query = new QueryDescription().WithAll<PersonNeeds>();
world.Query(in query, (ref PersonNeeds needs) =>
{
Assert.Equal(catalog.Needs["Sleep"].Max, needs.Values["Sleep"]);
Assert.Equal(0.4f, needs.Values["Hunger"]);
});
}
finally
{
World.Destroy(world);
}
}
[Fact]
public void SameInputs_LeaveTheSameNeedValues()
{
var catalog = VanillaCatalog();
var first = HungerAfterHour(catalog);
var second = HungerAfterHour(catalog);
Assert.Equal(first, second);
}
private static float HungerAfterHour(DefCatalog catalog)
{
var world = World.Create();
try
{
world.Create(
new PersonNeeds(new Dictionary<string, float>(StringComparer.Ordinal) { ["Hunger"] = 1f }),
new Presence("cafeteria", 0f, "cafeteria", false, []));
NeedDecay.Apply(world, catalog, gameMinutes: 60);
var value = 0f;
var query = new QueryDescription().WithAll<PersonNeeds>();
world.Query(in query, (ref PersonNeeds needs) => value = needs.Values["Hunger"]);
return value;
}
finally
{
World.Destroy(world);
}
}
private static DefCatalog VanillaCatalog()
{
var root = Path.Combine(AppContext.BaseDirectory, "vanilla");
var documents = new List<ContentDocument>();
foreach (var path in Directory.EnumerateFiles(root, "*.*", SearchOption.AllDirectories))
{
if (!path.EndsWith(".jsonc", StringComparison.OrdinalIgnoreCase)
&& !path.EndsWith(".json", StringComparison.OrdinalIgnoreCase))
{
continue;
}
var relative = Path.GetRelativePath(root, path).Replace('\\', '/');
documents.Add(new ContentDocument(CatalogLoader.CorePackId, relative, File.ReadAllText(path)));
}
return new CatalogLoader().Load([CatalogLoader.CorePackId], documents);
}
}