Auto-summon pupils to the principal after fight breaks, with a corridor FIFO queue.

This commit is contained in:
Leonid Pershin
2026-08-21 11:49:06 +03:00
parent 8f1a82f42d
commit e40f130248
17 changed files with 839 additions and 18 deletions
+18
View File
@@ -665,6 +665,24 @@ internal static class PeopleDefValidator
throw new ContentLoadException($"BehaviorDef '{behavior.DefName}' offenseMemoryKinds cannot contain empty ids.");
}
}
if (behavior.DirectorSummonFightBreakChance is < 0f or > 1f)
{
throw new ContentLoadException(
$"BehaviorDef '{behavior.DefName}' directorSummonFightBreakChance must be 01.");
}
if (behavior.DirectorSummonReprimandChance is < 0f or > 1f)
{
throw new ContentLoadException(
$"BehaviorDef '{behavior.DefName}' directorSummonReprimandChance must be 01.");
}
if (behavior.DirectorHearingMinutes <= 0f)
{
throw new ContentLoadException(
$"BehaviorDef '{behavior.DefName}' directorHearingMinutes must be positive.");
}
}
private static void ValidateTopic(TopicDef topic, DefCatalog catalog)
+18
View File
@@ -577,6 +577,24 @@ public sealed class BehaviorDef : Def
/// </summary>
public IReadOnlyList<string> OffenseMemoryKinds { get; init; } = DefaultOffenseMemoryKinds;
/// <summary>
/// Chance a pupil is auto-summoned after staff breaks a fight. 1 = always when a Principal
/// is hired and the office exists. Missing keeps always-on so vanilla matches the design.
/// </summary>
public float DirectorSummonFightBreakChance { get; init; } = 1f;
/// <summary>
/// Chance after a teacher discipline / caught-whisper reprimand. Below fight-break so not
/// every scolding empties the corridor.
/// </summary>
public float DirectorSummonReprimandChance { get; init; } = 0.35f;
/// <summary>Game minutes the pupil spends in the office hearing. Drives the ActionDef copy.</summary>
public float DirectorHearingMinutes { get; init; } = 5f;
/// <summary>Opinion of the Principal after a hearing. Negative — the visit is not praise.</summary>
public int DirectorHearingOpinionShift { get; init; } = -12;
public static IReadOnlyList<string> DefaultOffenseMemoryKinds { get; } =
[
"quarrel",